THIN leE
T hin ice has a weight tolerance of 3d10 x 10 pounds per
10 -foot-square area. Whenever the total weight on an
area of thin ice exceeds its tolerance, the ice in that area
bre aks. All creatures on broken ice fall through.
FORAGING
Characters can gather food and water as the party
travels at a normal or slow pace. A foraging character
makes a Wisdom (Survival) check whenever you call for
it, with the DC determined by the abundance of food and
water in the region.
FoRAGING DCs
Food and Water Availability
Abundant food and water source s
Limited food and water sources
DC
10
15
Very little, if any, food and water so urces 20
If multiple characters forage, each character makes
a separate check. A foraging character finds nothing
on a failed check. On a successful check, roll ld6 +the
character's Wisdom modifier to determine how much
food (in pounds) the character finds, then repeat the roll
for water (in gallons).
FooD AND WATER
The food and water requirements noted in the Player's
Handbook are for characters. Horses and other
creatures require different quantities of food and water
per day based on their size. Water needs are doubled if
the weather is hot.
FooD AND WATER NEEDS
Creature Size Food per Day Water per Day
Tiny 1/ 4 pound 1/4 gallon
Small 1 pound 1 gallon
Medium 1 pound 1 gallon
Large 4 pounds 4 gallons
Huge 16 pounds 16 gallons
Gargantuan 64 pounds 64 gallons
BECOMING LOST
Unless they are following a path, or something like it,
adventurers traveling in the wilderness run the risk of
becoming lost. The party's navigator makes a Wisdom
(Survival) check when you decide it's appropriate,
against a DC determined by the prevailing terrain, as
shown on the Wilderness Navigation table. If the party
is moving at a slow pace, the navigator gains a +5 bonus
to the check, a nd a fast pace imposes a - 5 penalty. If the
party has an accurate map of the region or can see the
sun or stars, the navigator has advantage on the check.
CHAPTER 5 I ADVENTURE ENVIRONMENTS
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