Dungeon Master's Guide 5E

(Jeff_L) #1
INDEX bringing back the dead,^24 creating a campaign (cont.) creating an encounter, 81-85,
brow n mold, 105 story, 125 102
aasimar, 286- 287 businesses (character), 127, theme, 36 character objectives, 81

abilities (N PC), 89, (^92 129) time, 32 combat, 81 - 85
ability check, 237-238, 245, buying magic items, 135-136 c reating a currency, 20 budget, 83 - 84
263-264 Bytopia, 58 , 59 - 60 creating a downtime activity, d ifficulty, 82 - 84, 84- 85
ability score, 89 , 237-240, campaign, 9, 25-41, 126. See 131 multi-part, 83
242 , 263-266 also creating a campaign creating a dungeon, 72 - 73 , party size, 83
absent characters, 235-236, tracking, 126 74 , 99-105, 290-301. See XP thresholds, 82-83
(^260) Cania (Nine Hells), 65 also creating an encounter; dungeon, 102
Abyss, 58, 62-63. See Carceri, 58, 63 random encounters fun, 85
also specific layer entries challenge rating, 82, 92, 274 , air quality, 105 creating an NPC, 89-97, 244,
Acheron, 58, (^66 274) - 275, 279, 306-309 creator, 99-101 279-283
action options, 271 - 272. See charges in magic items, 141 ecology, 102 abilities, 89
also specific actions charms, 228 encounters, 102 appearance, 89
activating a magic item, (^141) chases, 252- 255 factions,·1 01-102 attitude, 244
advantage, 239-240 city, 17 features, 102-105 bond, 91
adventure, 16, 25 , 71 - 8~ City of Brass, 55 - 56 goals, 72-73 challenge rating, 92
99-123, 125-126. See class, 96-97, 283, 287-289 haza rds, 1 OS class, 96-97, 283
also creating an adventure NPC, 96-97 history, 101 detailed, 89-91
hooks, (^72) cleaving, '272 inhabitants, 74 , 101-102 equipment, 92
published, (^72) climax, 72 , 75 , 77 light, 104 - 105 flaw, 91
seeds, 125-126 climb onto a bigger creature, location, 99 ideal, 90
adventurer NPC, (^93 271) map, 102 - 105, 311 , 312, interaction trait, 90
adventuring day, 84 clues (mystery), _78 314, 315 loyalty, 93
air quality, (^105) coastal monsters, 302 purpose, 101 mannerism, 90
a ir vehicles, (^119) cold, 110 random, 290 - 301 monster, 91-92
alien technology, (^268) collapsing roof (trap), 122 sounds, 105 occupation and history, 89
alternative rewards, 227-232 color pools (Astral), 47 creating a magic item, quickly, 89
altitude , 110 combat, 247-252, 270-273 214-216, 284-285 statistics, 92, 279-283
animis m , (^12) combat encounter; 81-85. See sentient, 214-216 talent, 90
anti paladin, 96 , 97 also creating an encounter: creating a monster, 273-283 useful knowledge, 90
appearance (NPC), 89 combat class, 283 villain, 94-97
apprentice, 92 - (^93) command word, 141 features, 280-281 creating an organization,
Arborea , 58 , 60-61 commerce, 19-20 quickly, 274-275 21-22
Arcadia, 58 , 66- 67 complex traps, 121-122 stat block, 275-279 creating a plane, 43
arctic monsters, (^302) complications, 79-81 creating a multiverse, creating a race, 285-287
area of effect, 249-250, (^251) concealed doors, 104 43-69. See also creating a creating a religion, 10-13
armor, magic, (^139) conditions, 248 campaign animism, 12
artifacts, 219-227 conflict with a sentient item, creating an adventure, 5, 71- dualism, 12
destroying, (^221 216) 87,99-105, 125-126. 5ee forces and philosophies,
properties, 219 - (^221) connecting adventures, also creating a dungeon; 12-13
art objects, 133 , 134-135 125 - 126 creating an encounter; loose pantheon, 10-11
Astral color pools, (^47) consumable magic items, 141. random encounters monotheism, 12
Astral Plane, 43 , 46- 48 See also potions; scrolls adventure seeds, 125 - 126 mystery cults, 11-12
astral projection, (^47) contacts, 93-94 character goals, 72-74, 76 racial, 13
atonement (paladin), (^97) contests, (^238) climax, 72 , 75 , 77 tight pantheon, 11
attack rolls, 235 , 238, 239 continent scale (map), 14 complications, 79-81 creating a settlement, 15-20,
attitude (N PC), 244 continuing campaign, 36 dungeon, 99-105 112-116
attunement, 136-138 conversation, 244-245 elements, 71-72 as an adventure site, 16
automatic success (variant), cos mology, 43-44 event-based, 75-77 atmosphere, 17
(^239) cover, 251 , 272 foreshadowing, 126 commerce, 19-20
Avernus (Nine Hells), (^64) crafting a magic item, intrigue, 78 encounters, 114-116
awarding e xperience points, 128-129 introduction, 72 , 74 , 77, 79 government, 17-19
260-261 creating a background, 26 , location-based, 72-75 map, 114 , 313
background N PC, (^94 289). maps, 72, 75 , 77 purpose, 15-16
backgrounds, 26 , 264, creating a campaign, 14, moral quandaries, 79-80 random, 112 - 114



  1. See also creating a 25-41,43-44, 125. See mystery, 77-78 size, 16-17
    background also creating a world N PCs, 74, 75-76, 77, 78 creating a spell, 283 - 284


barred doors, (^103) character backgrounds, 26 side quests, 81 creating a trap, 120- 122
Beastlands, 58 , (^60) characters, 26, 36 structure, 72 complex, 121-122
becoming lost, 111-112, continuing or episodic, 36 twists, 80 detection, 120-121
117-118 ending, 33 t ype, 72-79 disabling, 120 - 121
beginning an adventure, 72 , events, 26- (^33) villain, 74, 75-76, 77 , 78 effects, 121
74 , 77, (^79) flavor, 38-41 trigger, 120
between adventures, 125-131 map, 14, 25 - 26
blessings, 227-228 planes of existence, 43-44
bond (NPC), (^91) play style, 34 - 36
Border Ethereal, 48
INDEX
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