Ghosts of Saltmarsh
100 select one character to lead the way. That character makes a single Wisdom (Perception) check. The check result is the numbe ...
COMPLICATIONS ON THE DUNES The skeletons of the Skull Dunes wait for the characters to make the first aggressive move. If you se ...
10'2 ~ THE SURVIVORS A few of the abbey's clerics and guards survived the pi- rate attack and now live a spartan life in the rui ...
Bayleaf is an excellent swordsman and an above-aver- age tactician in small skirmishes. Ozymandias placed h im in charge of defe ...
101 ~ residents can be persuaded to leave peacefully, however, especially if the characters create a ruse to make it appear that ...
J _ ---t'JJ-----i-- ~~- 7 ~'~ 9 -A---1- 1 . --.. -: ' •^3 Up o a1 2 ~Crossbows AA./'V' 'aU~ Hidden Door @ Statues 1 square=^10 f ...
I Ob ~ BARRACKS • Three crude pallets lie on the floor, and a large iron kettle stands in the center of the chamber. In the no ...
Odium (cult fanatic) now lives in this storage area and is plotting his escape. He emerges hoping that the visi- tors will provi ...
108 Perception score of 16 or higher notices t he wire. A character who is searching carefully and who makes a successful DC 14 ...
statue does not move until the undead have been turned or have joined battle against the intruders. The statue then attacks the ...
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"' ... CHAPTER 6: THE FINAL ENEMY HIS ADVENTURE BUILDS ON THE EVENTS OF two previous adventures, The Sinister Se- cret of Saltma ...
II:.! The lair is a three-level cave system inside a rocky is- land. Remarkably, the island seems to have sunk into the surroun ...
The sahuagin have renovated the fortress to conform with their plans. The two lower levels of the fortress have been completed. ...
111 ~ MALEVOLENT DWELLERS OF THE DEEP The sahuagin are cruel and vicious in equal measure. Al- though they are humanoid in form, ...
SAHUAGIN ROSTER, LEVEL^1 Area Occupants a t Start 6 sahuagin, 2 s ah. coral smashers,* 1 sah. champion* 2 2 sahuagin 12 5 sahuag ...
116 ~ ' A rock outcropping thrusts up from the sea to form an is land here, just offshore. It reckons to be five hundred feet in ...
l. Double Door i;,,o S .,. Secret Door f \Archway I I Gate ~ Gate Opening Mechanism t Points beyond which sounds of working in r ...
Guarded Gate. Two sahuagin stationed in area 2 are not initially visible to the characters. They are respon- s ible for keeping ...
MAKESHIFT STOREROOM ' This is an austere room, like other similar chambers. A stone coffer stands in the northeast corner, and ...
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