Ghosts of Saltmarsh
120 ~-=-- SLAVES OF THE SAHUAGIN The slaves are all unarmed and in a weakened state (half hit points, disadvantage on attack rol ...
The dwarf and the human were part of Elmo's adventur- ing party: their bodies have been stripped of gear. A character who makes ...
122 DC 15 Dexterity check is required to disar m the trap. Opening the coffer without disarming the trap, or failing to djsarm i ...
l Double Door f \ Archway MAI> (o 2. SM<UA(',IN LAI~ LEVEL 2 ""'s .,, Secret Door 0 Altar ~ 1square=10 feet faJ Throne 111 ...
l.!J CHAMPIONS' QUARTERS t The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the cent ...
WAVE SHAPER'S QUARTERS This room is adorned with a colorful mosaic of a sa· huagin with a twisted body creating a whirlpool t ...
31. PRIESTESS'S QUARTERS T The floor and walls of this room are tiled in medium gray, and the ceiling has white tiles. A small t ...
HIGH PRIESTESS'S QUARTERS The floor and walls of this room are tiled in gray, the ceiling in white. In the center of the room ...
• atop the altar; blood rises like smoke upward past t he sa· huagin. Two large and squirming sacks flank t he altar. A massive ...
SHERN: LOBSTER, TELEPATH, FRIEND Until it escaped, Shern was used by the sahuagin in their makeshift lobster fighting arenas. It ...
Baron Kepmak (sahuagin baron) sits on his throne, while high priestess Thad rah (sahuagin high priestess; see appendix C) stands ...
BARON'S SLEEPING QUARTERS This room is tiled in a rich, deep green. The walls are frescoed with representations of marine pla ...
Three sabuagin champions are torturing a locathah here (see appendix C for both). ff the sahuagin become aware of the party, the ...
l Double Door f ~ Archway M/\P 6 -~· Sl\HUl\GIN LAIR LEVEL.^3 ~ S M Secret Door I · I Gate 1 square= 10 feet -$ Gate Opening Mec ...
•'H Five shell sharks (see appendix C) swim above the racks in this room. They have not been fed in some time and attack the cha ...
In the arena proper, two sahuagin are locked in mor- tal combat, each unarmed and tearing at the other with vicious claws and bo ...
Two sahuagin champions (see appendix C) talk idly. The other two who bunk here are at the arena (area 53). Treasure. The unlocke ...
'TEMPORARY BARRACKS l North of the entrance, this vast cavern immediately opens into an area bounded to the south by a led ...
VICTORY POINTS Defender Sahuagin Sahuagin champion Sahuagin coral smasher Blademaster Makaht Point Value l 3 5 10 Opening the ga ...
sion) check. If the pa rty previously tricked their way into the area this way, they have disadvantage on these c hecks. The pa ...
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