Ghosts of Saltmarsh

(Jeff_L) #1
SECOND FLOOR

MAP 7,3 HERMITllGE SEC.ONO FLOOR


  1. OLD STOREROOM
    The door to th is area is locked but can be opened with a
    s uccessful DC 14 Dexterity check using th ieves' tools.


f
This damp, dark tower room smells of rot and mildew.
The floor glistens with puddles of water, and trickles of
moisture dribble down the wall to th e west and south.
What once might have been barrels and crates stacked
against the walls have decayed into nearly unidentifiable
heaps of mold.


This room served as a storeroom for mundane materials
for the or iginal garrison but has not seen any use since
then. The contents of the barrels and c rates mostly con-
s ist of ruined linens and brackish water. The containers
t hemselves are rotted and untrustworthy as well.
Green Slime. The hermits discovered deadly green
s lime in this area shortly after taking over the fortress.
Rather than risk exposing themselves to it, they chose
to lock the door and throw away the key. A 10 -foot-by-10-
foot patch of green s lime lurks on the ceiling in the west-
e rn portion of the room. Any character who succeeds on
a DC 16 Wisdom (Perception) check notices the s lime
before stepping under it. Otherwise, the s lime falls on
any creature passing below it. See "Dungeon Hazards"
in chapter 5 of the Dungeon Master's Guide for informa-
tion on green s lime.


Cl I u··11 I( 7 I I .HI \I l u \l' I s r !I'


19 ®


Open to
below

SECOND FLOOR


s

i square = io feet

The second level was once a key defensive point for the
fortress, but it was put to a different purpose by the her-
mits. The following locations are identified on map 7.3.


  1. JUNK ROOM


r Bundles, barrels, and boxes are piled haphazardly across
this tower room. A narrow path leads through the clutter
to a staircase curving along the chamber's inner wall. The
stairs rise to an open trapdoor in the celling.

Formerly an armory, this room has stored ever-accumu-
lating masses of junk since the hermitage's founding.
All kinds of mundane equipment is stored here, most of
it having no value. This includes such things as a 1-foot
length of hempen rope, a harp with only one string. a
single left boot. a bucket with no bottom. and so forth.
Still, a numbe r of items a re of potential help in fortify-
ing the hermitage against another attack. These include
a 10-pound cask of iron nails, a bent c rowbar, th ree clay
planters for the garden, a hammer, a rusty hand saw, a
hooded lantern, a few 10-foot lengths of hempen rope.
and a slack of firewood.
Treasure. A careful search of this area reveals a case
of twelve +2 bolts left behind by the garrison and over-
looked by the inhabitants of the hermitage.
Free download pdf