Ghosts of Saltmarsh

(Jeff_L) #1
1 square = 5 feet

THE REMAINS OF TAMMERAUT
Map 7.5 shows the seafloor in the vicinity of the sunken
hull, including the spot where the rift that seals the Pit
of Hatred has been disturbed. When the characters de-
scend to the wreck and approach the Pit of Hatred, read:

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The rotting skeleton of a war galley's stern looms up
from the ocean bottom ahead. The sinking sh ip broke in
half during its descent, its bow section gone missing but
its stern plunged backward into the seafloor like a sp ike.
The sandy bed around the wreckage is scattered with
partially buried bones and debris. As you approach the
wreck, the water becomes unnaturally cold, and the
schools of fish that swarmed in the waters above are con·
sp icuously absent.





UNH ALLOWED GROUND

The evil energy seeping from the rift has suffused a
300-foot-radius hemisphere with magic similar to that
of a hal/ow spell. The effect acts as a spell cast at 9th
level, and it requires a successful DC 19 check to be
neutralized using dispel magic. If the effect is dispelled,
it returns in 24 hours.
While the effect is active, celestials cannot enter the
area. Each time another sort of non-undead creature e n-
ters the area. it must make a DC 16 Constitution saving

TAMMfRAUT

SIDE VIEW

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throw, taking 18 (4d8) cold damage on a failed save, or
half as much damage on a successful one. The creature
must also make a DC 16 Charisma saving throw when it
enters the a rea, gaining vulnerability to necrotic damage
on a failed save. This vulnerability ends when the crea-
ture leaves the area.

RESTORING VIRGIL
Any character who can cast find familiar can attempt to
restore Virgil to its former role, taking the gull as their
own familiar. To accomplish this, the character must earn
Virgil's trust, contemplate the nature of conjuration magic,
and finally cast find familiar.
Virgil's Trust. For Virgil to consider becoming a charac-
ter's familiar, that character must reseal the Pit of Hatred.
Research. The character must spend time researching
the nature of familiars that have bonded with new masters.
When the character feels ready, they must succeed on a
DC 15 Intelligence (Arcana) check. The DC for th is check
is reduced by l (to a minimum DC of 10) for each day the
character spent in research beforehand.
Casting the Spell. The character must have Virgil present
for the casting of find familiar. They must burn twice the
normal amount of material components to complete the
restoration of the gull.
Success. If the characters end the threat posed by the
drowned ones, Virgil is indebted to them for avenging
his former master. The bird follows the group and does
what it can to help. It can warn of danger, carry notes or
messages, and so forth. Use the stat block for a hawk, but
increase its Intelligence to 9.

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