"
- DISTRICT GARRISON
This three-story stone building houses the district's
militia (some two hundred LE guards, ten bandit c ap-
t ains. and one v eter an) in crowded conditions more like
a prison than a barracks. A handful of the guards are
honest, but they are the exceptions. Most of the militia
members are youths who needed a job, and whose ambi-
tion was satisfied by becoming paid thugs. The guards'
patrol routes are determined entirely by who pays the
largest fees for protection. The gallows in front of the
garrison seldom lies unused for more than a few days. - COUNCIL HALL
This once-elegant structure is the traditional seat of the
council in the Styes, which is a part of the larger city
government in name only. Today, the four councillors
who run the district spend most of their time in thei r
own homes and businesses. A small staff of clerks
works here, and the councillors hold town meetings i n
the hall once or twice a month, but most of this struc-
ture's other rooms have sat unused for decades. - REFRUM'S WORKSHOP
This modest wood and brick building along the edge of
the Alchemists' Quarter is the home of Master Refrum
(LG male human priest). Refrum has much to say to
the characters, as discussed previously in "Adventure
Hooks" and below in "Murder Mystery.'' - DORY'S WAREHOUSE
This is the home and business of one of the Styes· coun-
cillors. the sinister Mr. D ory (see appendix C). This lo-
cation is detailed fully in part 3, ''Hemlock Pit." - RASHLEN MANOR
One of many run-down manors in the High Quarter, this
building is home to Rashlen (NE male elf assassin),
one of the Styes' councillors. The manse is said to be
guarded by golems and similarly horrible creatures. - THORNWELL TOWER
The tallest structure in the Styes, Thornwell Tower is a
pinnacle of black and red marble surrounded by a stone
wall. Councillor Thornwell (LE female human mage)
dwells here. Locals whisper that the tower is haunted by
devils and contains a portal to the Ni ne Hells. - MORTUARY
The lack of a strong religious presence in the Styes
means that the task of dealing with the dead falls to the
mortuary. This large building is surrounded by a dis-
used graveyard. but the district's dead have long been
universally cremated. Those who operate the mortuary
are rumored to be thieves. undead, or wererats. The
truth is a combination of all three. The master of this
morbid structure is Sliris (NE female wererat). a devi-
ous and secretive member of the council. - HOPENE'ER ASYLUM
This enormous building (detailed in the following sec-
tion, "Murder Mystery") is the last remnant of a more
optimistic time, when the desperate and doomed of the
Styes were cared for and watched over.
Part 2: Murder Mystery
Once the characters have been contacted by or referred
to Master Refrum, they travel to his abode in the Alche-
mists' Quarter. Refrum's cluttered home is filled with
half-finished clockwork inventions, and the air is thick
with the smell of grease. Hundreds of books line every
available inch of shelf space, and a tiny bed, likewise
covered with books, stands in a corner of the room.
Refrum is a slight, bent figure. He wears simple gray
clothing, speaks in short, excited gasps, and waves his
arms when carried away with enthusiasm. The inventor
is one of the last phi lanthropists in the Styes, and he
strives constantly to focus his research on caring for the
local poor. Rcfrum uses the statistics of a male human
priest, with these changes:
- Refrum is lawful good.
- His AC is 10, and he is unarmed.
- He has the speak with dead spell prepared instead of
spirit guardians.
D A RK JUSTICE
Refrum has few friends in the district, and he is eager
to enlist the characters' aid in clearingjarme Loveage's
name. Refrum attendedjarme's execution the previous
day, and the memory pains him. Becausejarme spent so
much of his time alone, he had no alibi for the murders,
but Refrum insists that his friend was a kind and honest
man. (lfjarme's sister, Eleanor, is present. she supports
Refrum's testimony with tears and pleading.)
(II \l'I ER 8 I 111[ srns ib<)