Ghosts of Saltmarsh

(Jeff_L) #1

succeeding on a DC^15 Strength or Dexterity check. or
can be pulled free by another creature within 5 feet that
uses an action and succeeds on a DC^15 Strength check.
If the warehouse catches fire, a huge crowd gathers
to help puc out the flames before they spread to nearby
buildings. This firefighting effort takes up to an hour, so
it won't help characters who were trapped in the blaze.
The crane holding Dory's home aloft is made mostly of
metal, so it doesn't collapse in the fire. Dory's minions
aboard the ship prevent the fire from spreading to it.
Then they spend the next several days repairing the
crane, clearing rubble. and installing rickety ladders to
replace the stairs, while Dory devotes himself to plotting
revenge on whoever he suspects of burning down his
warehouse.
Treasure. A search of the crates reveals a wealth of
alchemical gear and supplies, including everything from
acid and alchemist's fire to portable alchemy labs- a to-
tal value of 2,500 gp. These items are next to impossible
to fence i n the Styes because they're all clearly labeled,
and no one wants to cross the influential and vengeful
Mr. Dory. (If the characters cut a deal with Grotten
Longftint, the gnome's assistance might make it easier
to sell off the goods, as you determine.) All this treasure
is destroyed i f t he warehouse burns.



  1. OFFICE



  • This area appears to be the business office of the ware-
    house, containing filing cabinets, a work desk, and a
    large table, along with two sets of rickety bunk beds.


If the characters arrive during business hours. they're
directed to this office, where they are greeted by the
warehouse manager. Birsk Chumwell (N female human
commoner) is a phlegmatic, no-nonsense woman with
a permanent look of frustration and a never-ending list
of tasks. If the characters ask to meet with Dory. she
agrees to put the request in for his consideration. She
warns that it might be several days before a meeting can
be scheduled. and it's obvious she just wants to be rid of
the party and get back to her work.
A search of this room turns up nothing suspicious. All
the paperwork suggests that the warehouse and its ac-
tivit ies are perfectly legitimate.

03. LOFT
This area is used for long-term storage. Many of the
crates here are in a ki nd of legal limbo; their owners
have ether forgotten about them, died. or for some other
reason never reclaimed their belongings.
The loft is also the lair of the three manticores and
the red slaad that guard the warehouse at night. The
manticores have no love for the slaad, but they follow its
commands because they are furiously loyal to Dory. The
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