GIANT SEA EEL
Lorge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 0 ft., swim 40 ft.
STR
11 (+O)
DEX
14 (+2)
Saving Throws Dex +4
CON
12 (+1)
Skills Perception +2, Stealth +4
INT
7 (-2)
WIS
10 (+O)
Senses darkvision 60 ft.. passive Perception 12
Languages -
Challenge 1/2 (100 XP)
CHA
7 (-2)
Water Breathing. The eel can breathe only underwater.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach^5 ft .. one target.
Hit: 13 (2dl 0 + 2) piercing damage.
HARPY MATRIARCH
Medium monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 88 (l6d8 + 16)
Speed 20 ft., Ay 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
Saving Throws Dex +6, Cha +6
Skills Perception +3
INT
9 (- 1)
WIS
10 (+O)
Senses darkvision 60 ft., passive Perception^13
Languages Common
Challenge 5 (1,800 XP)
CHA
16 (+3)
Luring Maestro. While within^60 feet of the matriarch, creatures
have disadvantage on saving throws against the matriarch's
Luring Song.
Magic Resistance. The matriarch has advantage on saving
throws agains t s pells and other magical effects.
A CTIONS
Multiattack. The matriarch makes two claws attacks.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (3d6 + 3) slashing damage.
Fleeting Form. The matriarch can magically disguise itself to
resemble a humanoid of roughly similar size and shape for up
GIANT SEA EEL
Snaking predators lurking in the dark waters of the
ocean. these kelp-colored beasts serve as guards and
mounts for the locathah (including those found in Dan-
ger at Dunwater).
HARPY MATRIARCH
Happy to watch its flock squabble over carrion in Tam-
meraut's Fate. this gray-feathered matron of the harpies
is surrounded by a cloud of magical spirits resembling
skeletal seabirds.
to 1 hour. It can revert to its true form as a bonus action. This
illusion does not hold up to close scrutiny.
Luring Song. The matriarch sings a magical melody. Every
humanoid and giant within 300 feet of the matriarch that can
hear the song must succeed on a DC^14 Wisdom saving throw
or be charmed until the song ends. The matriarch must take
a bonus action on its subsequent turns to continue singing. It
can stop singing at any time. The song ends if the matriarch is
incapacitated.
While charmed by the matriarch, a target is incapacitated
and ignores the songs of other harpies. If the charmed target
is more than 5 feet away from the matriarch, the target must
move on its turn toward the matriarch by the most direct route,
trying to get within 5 feet. It doesn't avoid opportunity attacks.
but before moving into damaging terrain, such as lava or a pit,
and whenever it takes damage from a source other than the
matriarch, the target can repeat the saving throw. A charmed
target can also repeat the saving throw at the end of each of its
turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this matriarch's
song for the next^24 hours.
Visage of Desire (1/Day). The matriarch projects a vision into
the minds of creatures within 30 feet of rt that aren't constructs
or undead, showing each creature achieving whatever it most
desires. An affected creature must succeed on a DC^14 Wisdom
saving throw or drop whatever it 1s holding and become para-
lyzed until the end of its next turn.
Al'PI NDIX ( M<>1'snR<; Ai'.D NI'< s