JUVENI L E KRAKEN
l lidden in a deep, dark underwater pit near the Styes,
this creature bears the mark of the dark god Thariz-
dun's madness. Becoming more independent every day.
it dreams of freeing itself from its aboleth tenders and
wreaking its own foul will upon the seas.
KO A LI NTH
The k oalinth, found in Danger at Dunwater. are martial
and aggressive aquatic hobgoblins, with brightly colored
faces and functional gills. They are known for their fe-
rocity, and for their hatred of elves.
KOALINTH SERGEANT
These fierce koalinths lead special missions for their
people. such as the diplomatic envoy encountered in
Danger at Dunwater. A koalinth sergeant focuses its ire
on the most significant threats on the battlefield. then
eliminates those threats one by one.
KOALINTH SERGEANT
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (s cale mail)
Hit Points 33 (6d8 + 6)
Speed^30 ft., swim^30 ft.
STR
14 (+2)
DEX
11 (+O)
CON
12 (+1)
Saving Throws Dex +2, Wis +2
Skills Athletics +4, Perception +2
INT
11 (+O)
WIS
10 (+O)
Senses darkvision^60 ft., passive Perception^12
Languages Common, Goblin
Challenge 2 (4 50 XP)
Amphibious. The koalinth can breathe air and water.
CHA
12 (+ 1)
Martial Advantage. Once per turn, the sergeant can deal an ex-
tra 7 (2d6) damage to a creature it hits with a weapon attack if
that creature is within 5 feet of an ally of the sergeant that isn' t
incapacitated.
KOllLINTH
ACTION S
Multiattack. The sergeant makes two melee attacks with
its t riden t.
Trident. Melee or Ranged Weapon Attack: +4 to h it, reach 5 ft.
or range 20/60 ft., one target. Hit: 5 (1 d6 + 2) piercing damage,
or 6 (ld8 + 2) piercing damage 1( used with two hands to make
a melee attack.
Hooked Net. Ranged Weapon Attack: +4 to h it, range 10/ 30 ft.,
one target. Hit:^4 (ld4 + 2) pierc ing damage. and the target
is restrained. A creature can use its action to make a DC^12
Strength check to free itself or another creature in a hooked
net, ending t he effect on a success. Dealing 5 slashing damage
to the net (AC 12) frees the target without harming it and d e-
stroys the net.
REACTI O N S
Spear the Helpless (2/Day). Whenever a creature within^30 feet
of the sergeant becomes restrained, the sergeant can move its
speed toward the restrained creature. If the sergeant ends its
move within reach of the restrained creature. it can make a me-
lee attack against it.