Ghosts of Saltmarsh

(Jeff_L) #1

THOUSAND TEETH THE DEVOURER


Thousand Teeth is an ancient crocodilian nightmare
that has served as the apex predator in the swamps near
Saltmarsh for as long as anyone can remember. This
monster recently fought a number of lizardfolk and lost
one of its teeth. Angered and hungry, it sulks in its lair,
lost in primal dreams of rending and tearing. It is found
in the deep marshes in Danger at Dunwater.

THOUSAND TEETH
Large monstrosity, neutral evil

Armor Class 12 (natural armor)
Hit Points 93 (lldlO + 33)
Speed 30 ft., swim SO ft.

STR
19 (+4)

DEX
10 (+0)

CON
17 (+3)

Saving Throws Str +7, Con +6
Skills Athletics +7, Stealth +3
Sens es passive Perception 10
languages-
Challenge^6 (2,300 XP)

INT
2 (-4)

WIS
10 (+O)

Hold Breath. Thousand Teeth can hold its breath for
30 minutes.

CHA
7 (-2)

Legendary Resistance (2/Day). lfThousand Teeth fails a saving
throw, it can choose to succeed instead.

ACTIO N S
Multiattack. Thousand Teeth makes two attacks: one with its
bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach S ft., one target. Hit:
l 5 (2dl0 + 4) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach^10 ft .. one target.
Hit: 8 (ld8 + 4) bludgeoning damage. If the target is a crea-
ture, it must succeed on a DC^15 Strength saving throw or be
knocked prone.

LEGENDARY A CTIO N S
Thousand Teeth can take^3 legendary actions, choosing from
the options below. Only one legendary action option can be
used at a time and only at the end of another creature's turn.
Thousand Teeth regains spent legendary actions at the start
of its turn.
Detect. Thousand Teet h makes a Wisdom (Perception) check.
Lunge. Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions). Thousand Teeth makes a bite attack.

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VAMPIRIC JAD E STATUE
A large, exquisitely carved jade statue of a vampire
guards the tunnels in Isle of the Abbey, having been
brought to life by dark magic. Its stone fangs draw blood
that it then uses to work a curse on its victims.

VAMPIRICjADE STATUE
Large construct, unaligned

Armor Class 14 (natural armor)
Hit Points 114 (12dl0 + 48)
Speed 30 ft.

STR
16 (+3)

DEX
14 (+2)

CON
18 (+4)

Damage Vulne rabilities force

INT
6 (-2)

Damage Immunitie s lightning, poison

WIS
10 (+O)

CHA
5 (-3)

Con dition Immunitie s charmed, exhaustion, frightened,
paralyzed. petrified, poisoned
Senses darkvision 60 ft., passive Perception^10
Languages understands the languages of its creator but can't
speak
Challenge^8 (3,900 XP)

Immutable Form. The statue is immune to any spell or effect
that would a lte r its form.
Legendary Resistance (3/Day). If the statue fails a saving throw,
it can choose to succeed instead.

ACTIONS
Multiattack. The statue makes three attacks: one with its bite
and two with its c laws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
that creature becomes cursed by the statue. The curse lasts for
10 minutes. While the creature is cursed, the statue has advan·
tage on all attacks against it.
Claws. Melee Weapon Attack: +6 to hit, reach S ft., one target.
Hit: 10 (2d6 + 3) slashing damage.

LEGEN DARY ACTIONS
The statue can take 3 legend ary actions, choosing from the op·
tions below. Only one legendary action option can be used at a
time and only at the end of another creature's turn. The statue
regains spent legendary actions at the start of its turn.
Bite. The statue makes one bite attack.
Blood Reaper. All creatures curre ntly cursed by t he statu e and
within 20 feet o f it take 5 necrotic damage.
Move. The statue moves up to its speed without provoking op·
portunity attacks.
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