stations in each precinct of the Tenth District (1 gp), to
large stations in each other district (10 gp), and to var i-
ous other stations around the world (1 gp per mile).
STATUE OF AGRUS Kos
A ten-foot-tall granite statue of a Boros Legion soldier
stands in a small park in Whitestone, surrounded by
weatherworn tables. During the Decamillennial Cele-
bration seventy-six years ago, Agrus Kos became a hero
by foiling various schemes to undermine the Guildpact.
His statue has become a social gathering point for war
veterans, mob contacts, and spies who tal k as they play
var ious strategy games.
Goons A N D SERVICES
Most any sort of merchandise can be acquired from
some shop in Precinct Two. For mer soldiers and
ex-adventurers r un many of t he businesses here, and
weapons and armor are commonly available i n Gr i ffi n
Heights. Meals and lodging are often of modest or com-
fortable quality i n this precinct, which has lots of board-
i ng houses instead of inns. Corner taverns are frequent
and serve as the centers of neighborhood society.
The people who live in Precinct Two aren't fond of
people who don't fit in with them, and that includes
those of both higher and lower means. People who don't
maintain at least a modest lifestyle are viewed as lazy
and undesirable, and those who aspire to a wealthy or
aristocratic lifestyle are seen as ar rogant snobs. At the
DM's discretion, adventurers in either category could
have disadvantage on Charisma checks when interact-
i ng with residents of Precinct Two.
LAW A N D CRIME
Many citizens in Precinct Two work for the Azorius, but
others feel stifled by the guild's i ntr usive presence under
the shadow of New Prahv. Most residents respect or der,
but some rely more on Orzhov protection t han on Azo-
rius law. Almost everyone here knows someone who is
trained in t he use of weapons. T he typical r esponse to a
reported cri me is about 2d6 minutes, and t he squad con-
sists of two Azorius soldier s (see chapter 6 for the stat
block) or 1 d6 Orzhov thugs (from the Monster Manual).
The organized cri me elements of the neighborhoods
are locked in a power struggle against law enforcement
officials. This conflict rarely manifests i n open violence,
but often antagonists "disappear" or "have an accident."
Overt violent crimes someti mes involve ex-soldiers who
have been psychologically scarred by past battles.
PEOPLE A N D R UMORS
PEOPLE ON THE STREET- PRECINCT Two
d12 Description
l Arrester, off duty and out buying produce
2 Arrester, on duty and watching for trouble
3 Baker, returning from a long work shift
4 Carpenter, searching for a good pack animal
5 Chandler, fuming after a recent argument
6 Government official, enjoying a day off
108 CH:\l'flR3 Jiii llNIJIUISTkll1
d12 Description
7 Locksmith, on the way to unlock a door
8 Mob enforcer, trailing a debtor
9 Retired soldier, heading to a chess game
10 Shopkeeper, taking a child out for a treat
11 Teenager, heading to a friend's house
12 Tourist, heading to the Millennial Platform
RUMORS- PRECINCT Two
d6 Rumor
"Can you believe the deals that Janus has this week in
his shop? I wonder if he's in trouble, trying to move
his merchandise so quickly."
2 "I got a tip on some high-quality blades at Minera's.
She's looking to find good homes for them, and she
says some are enchanted."
3 "Two Boros minotaurs garrisoned at Sunhome were
meeting with old friends at Newson's Tavern last
night. They spent most of the night telling stories
about a madness taking hold of their ranks."
4 "An airship docked in the middle of the night at
Augustin Station without any people on board. No
one knows how it got there without a crew."
5 "This is the third person gone missing in Griffin
Heights this week. I hear they were all gamblers and
deep in it. Must've owed way too much."
6 "Did you hear about that lawmage who went crazy?
They had to send two squads of arresters to bring
him down. He kept telling them 'A homunculus made
me do it.' I don't want to know what 'it' is."