Precinct Four
Few days or nights pass quietly in Precinct Four. The
frequent din of battle as Boros soldie rs guard against
Gruul marauders, the stra nge sounds of volatile magic
emanat ing from Izzet experiments, a nd the occasional
explosive flare-ups of goblin gang wa rs keep the precinct
a dynamic and dangerous place. Its buildings include
rams hackle tenements damaged by conflict, impregna-
ble fortresses and laboratories, a nd bus tling markets
filled with merchants ready to defend themselves and
their wares.
The people of Precinct Four are a lways ready for
a fight. Being able to defend oneself a nd adapting to
change are the most important qualities in this precinct.
Good neighbors are your battle mates when you're fight-
ing for your home or your life.
AFFILIATED GUILDS
The Boros Legion's guildhall fortress, Sunhome, is lo-
cated he re, and that guild is the heart of the precinct's
defense against the savage forces that come from the
northern rubble belt. The Izzet League often likes to
test its latest experiments in this precinct. Its guildhall,
Nivix, !Owers over the south end. The Gruul Clans fre-
quently raid into the rest of the precinct from the rubble-
belt in the north. The Cult of Rakdos delights in sowing
mayhem here, stoking the fires of conflict and gathering
ins piration for future performances.
112 Cll,\J'l'l·R 3 1 THr TENTH DfS1 RICI
NEIGHBORHOODS AND LANDMARKS
Precinct Four is home to a wide range of folk. most of
whom are used to fighting for a living. Transients. sol-
diers. goblin gang members, and hardy merchants call
this precinct home.
SUN HOME
The seat of the Boros Legion's powe r, the guildhall
known as Sunhome is an impos ing structure that
serves as a fortress, barracks, and spiritual center. It
is widely believed to be impregnable and serves as a
reminder to attackers from the north of the stre ngth of
Boros resolve.
Nrv1x
One of the tallest towers in Ravnica. this impressive
structure crackles with the w ild power of t he Izzet and
serves as their guildhall. Filled with laboratories, test-
ing facilities, and housing for their inventors, Nivix is the
center of Izze t innovation.
RED WASTES
The rubblebelt to the north is a wasteland filled with
ruins. gutted buildings, and debris-ridden streets. Aside
from the Gruul Clans, the only citizens who live in the
neighborhood are the ones too stubborn to move away.
The Gruul share the space with ferocious beasts, ele-
mentals, and other monsters.