180
throw, taking Sd4 fire damage on a failed save, or half
as much damage on a successful one.
Mizzium B ombard. You can expend 3 charges as
an action to launch a hail of molten projectiles in a
20-foot-radius. 40-foot-high cylinder centered on a point
you can see within^60 feet of you. Each creature in the
area must make a DC l 5 Dexterity saving throw. A crea-
ture takes Sd8 fire damage on a failed save, or half as
much damage on a successful one.
Moodmark Paint
Wondrous item, common
This thick, black paint is stored in a small jar, contain-
ing enough paint to apply moodmarks to one creature.
The paint is dabbed on the face in spots or markings
that often resemble the eyes of insects or spiders. Apply-
ing the paint in this way takes 1 minute.
For the next 8 hours, the marks change to reflect your
mental state. A cr eature that can see you and makes a
successful DC^10 Wisdom (Insight) check can discern
whether you are happy, sad, angry, disgusted, surprised,
or afraid, as well as the main source of that emotion.
For example, you might communicate fear caused by
a monster you just saw around the corner, grief at the
loss of a friend, or happiness derived from pride in your
performance in combat. A dark elf has advantage on
this check.
Pariah's Shield
Armor (shield), rare (requires attunement)
Soldiers of the Boros Legion consider it an honor to
bear this shield, even knowing that it might be the last
honor they receive. The front of the shield is sculpted to
depict a grieving human face.
You gain a +l bonus to AC for every two allies within 5
feet of you (up to a maximum of +3) while you wield this
shield. This bonus is in addition to the shield's normal
bonus to AC.
When a creature you can see within 5 feet of you
takes damage, you can use your reaction to take
that damage, instead of the creature tak-
ing it. When you do so, the damage type
changes to force.
MoooMARK PA•NT
Peregrine M ask
Wondrous item, very rare (requires attunement)
While wearing this winged helm, you have a flying
speed of 60 feet. In addition. you have advantage on ini-
tiative rolls.
PYROCONVERCER
Wondrous item, uncommon (requires attunement)
A pyroconverger is an lzzet-made flamethrower. It car-
ries a risk of malfunction each time you use it.
As an action, you can cause the pyroconverger to
project fire in a 10-foot cone. Each creature in that area
must make a DC 13 Dexterity saving throw, taking 4d6
fire damage on a failed save, or half as much damage on
a successful one.
Each time you use the pyroconverger, roll a dlO and
add the number of times you have used it since your last
long rest. If the total is l 1 or higher, the pyroconverger
malfunctions: you take 4d6 fire damage, and you can't
use the pyroconverger again until you finish a long rest.
RAKDOS RITEKNIFE
Weapon (dagger), legendary (requires attunement)
You gain a +l bonus to attack and damage rolls made
with this magic weapon. Its blade is cruelly serrated,
and its hilt resembles a demonic head and wings. When-
ever you slay a creature with an attack using the dagger,
the creature's soul is imprisoned inside the dagger, and
that creature can be restored to life only by a wish spell.
The dagger can hold a maximum of five souls.