0RZHOV CREATURES
The Orzhov Syndicate attracts and entraps beings of
all kinds, from lowly bats and manufactured thrulls to
brutal giants and exalted angels. Orzhov gargoyles, an-
imated by magic that manifests as a green, smoky glow
in their eyes and gaping mouths, keep watch over banks
and basilicas, and bloodthirsty vampires lurk in the
vaults and crypts below.
0RZHOV CREATURES
Challenge Creature Source
0 Bat MM
0 Commoner MM
1/8 Guard MM
1/8 Noble MM
1/4 Acolyte MM
1/4 Giant bat MM
1/4 Servitor thrull GGR
1/4 Swarm of bats MM
1 /2 Thug MM
1 /2 Winged thrull GGR
Indentured spirit GGR
l Spirit (specter) MM
2 Gargoyle MM
2 Priest MM
3 Knight MM
4 Spirit (ghost) MM
6 Mage MM
6 Orzhov giant GGR
8 Blood drinker vampire GGR
8 Obzedat ghost GGR
14 Deathpact angel GGR
RAKDOS CREATURES
All sorts of savage, howling beasts accompany Rakdos
cultists. Hell hounds, nightmares, and magmins might
perform alongside the other entertainers or accompany
notable members of the cult as guardians and compan-
ions. Rakdos giants, along with ogres draped in hooked
chains and spikes, carry and set up tents and s tages-
and cause utter mayhem when blood lust seizes them.
RAKOOS CREATURES
Challenge Creature Source
1/8 Bandit MM
1 /8 Cultist MM
1 /2 Cackler GGR
1 /2 Magmin MM
1 /2 Thug MM
l Rakdos performer CCR
2 Berserker MM
2 Cult fanatic MM
2 Ogre MM
2 Rakdos lampooner CCR
3 Hell hound MM
3 Nightmare MM
186 GH,\l'TER G I RIF.:'\ll:S \:-.,D FOE!'
Challenge Creature Source
3 Ogre chain brute MTF
5 Barbed devil MM
5 Cambion MM
6 Bloodfray giant GGR
7 Blood w itch CCR
9 Master of cruelties CCR
9 Shadow horror CCR
11 Horned devil MM
12 Si re of insanity CCR
24 Rakdos CCR
SELESNYA CREATURES
The Selesnya Conclave uses its close connection to
nature to enlist a variety of creatures to its cause.
These supporters of the conclave take their rightful
place in the natural order alongside its more human-
like members.
ELEMENTALS
Elementals rise to the guild's defense when the Se-
lesnya Conclave is drawn into conflict. Most of these
elementals are made from the roots and branches of
trees, making them equivalent to awakened shrubs or
awakened trees. Earth elementals incorporate building
materials in their forms to serve as armor and weapons.
PLANT CREATURES
Many Selesnya buildings, temples, and paths are pro-
tected by treants or carnivorous plants, including blights
and shambling mounds. Some have vine-like arms that