Guildmasters Guide To Ravnica

(Jeff_L) #1
Medium undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 30 ft.


STR
18 (+4)

DEX
19 (+4)

CON
16 (+3)

Saving Throws Dex +8 , Wis +7

INT
6 (- 2)

Skills Insight +7, Perception +7, Stealth +8

WIS
17 (+3)

CHA
11 (+O)

Damage Resistance s necrotic; bludgeoning, p iercing, and
slashing from nonmagical attacks
Damage Immunities poison
Condition Immunit ies charmed, exh austion, frightened,
poisoned
Senses darkvision^120 ft., passive Perception^17
Languages understands Common but can't speak
Challenge 10 (5,9^00 XP)

Mount. If the specter isn't mounted, it can use a bonus act ion
to ma gically teleport onto its gloamwing mount, provided the
specte r and the gloamwing are on the same p lane of existence.
Whe n it teleports, the specte r appears astride the gloamwing
along with any equipment it is wearing o r carrying.
While mounted and not incapac itated, the s pecter can't be
s urprised, and both it and its mou nt gain advantage o n Dexter·
ity s aving throws.

A CTION S
Multiattack. The specter makes two scythe attacks.

Scythe. Melee Weapon Attack: +8 to hit, reach^10 ft., one
target. Hit: 11 (2d6 + 4) s lashing damage p lus^13 (3d 8) psy-
chic damage.
Mind Twist (Recharge 5- 6). The specter magically e mits psy-
chic e nergy in a 60-foot cone. Each creature in that area must
succee d on a DC^15 Wisdom saving throw or take^22 (5d8) psy-
c hic damage and be stunned for^1 minute. The stunned crea-
t u re can repeat the saving throw at the e n d of each of its turns,
ending the effect on itself on a success.

Reap Memory (3/Day). The s pecter touches one incapacitated
c reatu re and chooses 1 hour from among the pas t^24. Unless
the creature succeeds on a DC^15 Intelligence saving throw, the
creature loses all memory of that hour. The creature regains the
memory only if the specter dies within the next 24 hours.

Gloamwing


Large undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., Ay 60 ft.

STR
20 (+5)

DEX
16 (+3)

CON
17 (+3)

Saving Throws Str +8, Dex +6
Skills Perception +3, Stealth +6

INT
2 (-4)

WIS
11 (+O)

CHA
6 (-2)

Damage Resistances necrotic; bludgeoning, p iercing, a nd
slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaus tion, frightened,
poisoned
Senses d arkvision 120 ft., passive Perception^13
Languages understands Common
Challenge^8 (3,^900 XP)

Death Link. If its specter rider is reduced to^0 hit points. the
gloamwing is destroyed.
Flyby. The g loamwing doesn't provoke an o pportunity attack
when it Ai es out o f an e nemy's reach.

Sunlight Sensitivity. While in sunlight, the g loam wing has d is·
advantage on attack rolls, a s well as on Wisdom (Pe rception)
checks that rely on s ight.

A CTIONS
Multiattack. The gloamwing m akes two attacks: one with its
bite and o ne w ith its claws.
Bite. Melee Weapon Attack: +8 to hit, reach^5 ft. , one target.
Hit: 18 (3d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach^5 ft., one target.
Hit: 15 (3d6 + 5) s lashing damage.

CHAl'1ER C. fRIF.NDS \'llD l^01 S 21')
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