Guildmasters Guide To Ravnica

(Jeff_L) #1
NIVIX CYCLOPS
Lorge giant, unaligned

Armor Clas s 14 (half plate)
Hit Points 115 (10d10 + 60)
Speed 30 ft.

STR
24 (+7)

DEX
9 (-1)

CON
22 (+6)

INT
7 (-2)

Saving Throws Con +9 , Wis +3
Damage Immunities poison, psychic

WIS
10 (+O)

CHA
9 (-1)

Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 8 (3,900 XP)


Magic Resistance. The cyclops has advantage on saving throws
agains t s pells a nd othe r m agical e ffe c ts.


ACTIONS


Multiottock. The c yclops makes two s lam attacks.

Slam. Melee Weapon Attack: +10 to h it, reach 10 ft .. one ta rget.
Hit: 23 (3d10 + 7) b lu dgeoning damage.


REACTIONS

Spell Vitalization. Immediately after a creature casts a spell of
1s t level or higher within 120 feet of the cyclops, the cyclops
can move up to twice its speed without provoking opportunity
attacks. It can then make one slam attack agains t a targe t of
its choice.


N1vrx CYCLOPS
Cyclopes like those described in the Monster Manual
are found primarily among the Gruul Clans. They are
forces of nature, and even though they have occasionally
been recruited into the Boros Legion, they can never
truly be tamed.
Cyclopes serve the Izzet league as workshop guard-
ians, personal protectors, and heavy laborers. Tbey
wear mizzium armor plating to minimize injuries from
laboratory mishaps, piston gauntlets to i ncrease thei r
strength for lifting and punching, and telescopic helmets
to minimize the shortcomings of their monocular vision.
They are sometimes called monoclons or Nivix cyclo-
pes, after t he name of the Tzzet guildhall.
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