Guildmasters Guide To Ravnica

(Jeff_L) #1
UNDERCITY MEDUSA
Medium monstrosity, neutral evil

Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48 )
Speed 30 ft.

STR
16 (+3)

DEX
18 (+4)

CON
16 (+3)

INT
17 (+3)

WIS
12 (+l)

CHA
15 (+2)

Skills Deception +5, Insight + 4 , Perception + 4, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 6 (2,300 XP)

Innate Spel/casting. The medusa's innate spellcasting ability is
Intelligence (spell save DC 14). The medusa can innately cast
the following spells, requiring no materia l components:
l/day each: expeditious retreat.fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws
against spells and other magical effects.

222 CHAPTER 6 I l'RlF.NDS ANI> FOES


UNDERCITY MEDUSA
The medusas of Ravnica, often called gorgons, are a
monstrous race of creatures that appear superficially
similar to human women. In place of hair, a gorgon has
a writhing mass of black, serpentine cables, and its
hands are scaly claws.
The gaze of a medusa's glowing eyes causes living
tissue to petrify. The transformation is ra pid, leaving
th e victim as a stone statue, usually frozen in a position
of abject fea r or agony- a fine trophy for the medusa's
macabre collection. The medusa must exe rt its will to
effect this transformation, so the gaze of a surprised or
friendly Ravnican medusa is harmless.
This deadly gaze attack gives medusas a degree of
power among the Golgari that is out of proportion with
their small numbers. Medusas command a significant
share of the guild's smaller cells around Ravnica, and at
least one medusa is thought to be angling for control of
the entire guild at the moment.
Not all gorgons are so ambitious ; some prefer to sim-
ply stalk the endless shadows of the undercity like hun-
gry predators.

Ludmilla, the Tunnel Viper

Ludmilla is the last surviving member of the Sisters of
Stone Death, the trio of power-hungry medusas who s lew
Svogthir, the original guild master o f the Golgari Swarm.
Ludmilla no longer has the collective power of her medusa
s isters, so she's been forced to lurk in Ravnica's under-
city, surrounded by hundreds of her petrified victims.
She d reams of one day reclaiming control of the Golgari
Swarm, or at least causing pain to its current guildmaster,
Jarad Vod Savo (whose own sister d isplaced the medusas
from their position).

Surprise Attack. During the first round of combat, the medusa
has advantage on at tack rolls against any creature that is sur-
prised, and it d eals an extra 10 (3d6) damage each time it hits
such a creature with a n attack.

ACTIONS
Multiattack. The medusa makes two claw attacks. It can also
use Petrifying Gaze before or after making these attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage.
Petrifying Gaze. The medusa fixes its gaze on one creat ure
within 60 feet of it that it can see and that can see its eyes. The
target must make a DC 14 Constitution saving throw. If the
saving throw fails by 5 or more, the creat ure is instantly petri-
fied. Otherwise, a creature that fa ils the save begins to turn to
stone and is restrained. The restrained creature must repeat
the saving throw at the end of its next turn, becoming petrified
on a failure o r ending the effect on a success. The petrification
lasts until the creature is freed by a greater restoration s pell or
similar magic.
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