Guildmasters Guide To Ravnica

(Jeff_L) #1
AURELIA

Medium celestial (angel), lawful good

Armor Class 22 (natural armor)
Hit Points 287 (2Sd8 + 17S)
Speed SO ft., fly 1 SO ft.


STR
26 (+8)

DEX
24 (+7)

CON
2S (+7)

INT
17 (+3)

Saving Throws Dex +14, Con +14, Cha +17
Skills Insight +14, Perception + 14


WIS
2S (+7)

CHA
30 (+10)

Damage Resistances necrotic, radiant; bludgeoning, piercing,
and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Senses truesight 120 ft., passive Perception 24
Languages all
Challenge 23 (S0,000 XP)


Legendary Resistance (3/Day). If Aurelia fails a saving throw,
she can choose to succeed instead.


Magic Resistance. Aurelia has advantage on saving throws
against spells and other magical effects.


ACTIONS


Multiattack. Aurelia makes three longsword attacks and uses
Leadership.


Longsword. Melee Weapon Attack: + 15 to hit, reach S ft., one
target. Hit: 12 (1d8 + 8) slashing damage, or l3 (ldlO + 8)
slashing damage when used with two hands, plus 27 (6d8)
radiant damage.


CHAPTER 6 I FRIENT>C: 'I.NU !'OPS


Leadership. Aurelia utters a few inspiring words to one creature
she can see with in 30 feet of her. If the creature can hear her, it
can add a dlO to one attack roll or saving throw it makes before
the start of Aurelia's next turn.

Warleader's Helix (Recharge 5-6). Ranged Spell Attack: + 17 to
hit, range 60 ft. , one creature. Hit: S4 (12d8) radiant damage,
and Aurelia can choose another creature she can see within
l O feet of the target. The second creature regains 27 (6d8)
hit points.

REACTIONS
Parry. Aurelia adds 7 to her AC against one melee attack that
would hit her. To do so, Aurelia must see the attacker and be
wielding a melee weapon.

Unyielding. When Aurelia is subjected to an effect that would
move her, knock her prone, or both, she can use her reaction to
be neither moved nor knocked prone.

LEGENDARY ACTIONS
Aurelia can take 3 legendary actions, choosing from the op·
tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Aurelia
regains spent legendary actions at the start of her turn.
Command Allies. Aurelia chooses up to three creatures she
can see within 30 feet of her. If a chosen creature can see or
hear Aurelia, it can immediately use its reaction to make one
weapon attack, with advantage on the attack roll.
Longsword Attack (Costs 2 Actions). Aurelia makes one long·
sword attack.
Frighten Foes (Costs 3 Actions). Aurelia targets up to five
creatures she can see within 30 feet of her. Each target must
succeed on a DC 2S Wisdom saving throw or be frightened of
her until the end of her next turn. Any target within S feet of
Aurelia has disadvantage on the saving throw.
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