Firefist
Medium humanoid (any race), lawful good
Armor Class 18 (plate)
H it Points 117 (18d8 + 36)
Speed^30 ft.
STR
16 (+3)
DEX
10 (+O)
CON
14 (+2)
INT
11 (+O)
Saving Throws Con +S, Wis +6
Skills Intimidation +4, Religion +3
Senses passive Perception 13
WIS
17 (+3)
Languages any one language (usually Common)
Challenge 7 (2, 900 XP)
CHA
13 (+ l)
Spellca s ting. The firefist is a 9th-level Boros spellcaster. Its
spellcasting ability is Wisdom (spell save DC^14 , +6 to hit with
spell attacks). It has the following cleric spells prepare d:
Cantrips (at will): fire bolt, light, sacred flame, spare the dying
lst level (4 slots): guiding bolt, healing word, heroism,
shield of faith
2nd level (3 slots): lesser restoration, scorching ray
3rd level (3 slots): blinding smite, crusader's mantle, revivify
4th level (3 slots): banishment, wolf of fire
Sth level (l slot): flame strike
ACTIONS
Multiattack. The firefist makes two greatsword attacks.
Creatsword. Melee Weapon Attack: +6 to hit , reach S ft., one
ta rget. Hit:^10 (2d6 + 3) slashing damage.
REACTIONS
Guided Attack (Recharges after a Short or Long Rest). When
the firefist or one creature it can see within^30 feet of it makes
an attack roll, the firefist grants a+^10 bonus to that roll.
Frontline Medic
Medium humanoid (any race), lawful good
Armor Class 20 (plate, shield)
Hit Points^19 (3d8 + 6)
Speed^30 ft.
STR
15 (+2)
DEX
10 (+O)
CON
14 (+2)
Skills Medicine +S, Perception +3
Senses passive Perception 13
INT
10 (+O)
WIS
13 (+l)
Languages any one language (usually Common)
Challenge 1/4 (SO XP)
CHA
12 (+l)
Spellcasting. The medic is a 3rd-level Boros spellcaster. Its
spellcasting ability is Wisdom (spell save DC 11). The medic
has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spore the dying
lst level (4 slots): cure wounds, sanctuary
2nd level (2 slots): aid, lesser restoration
ACTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach S ft. or
range 20 / 60 ft., one target. Hit: S (ld6 + 2) piercing damage, or
6 (ld8 + 2) piercing damage if used with two hands to make a
melee attack.
RECKONER
Medium humanoid (any race), lawful neutral
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+ l)
CON
ls (+2)
INT
15 (+2)
WIS
12 (+l)
Skills Arcana + 4 , Intimidation +2, Perception +3
Senses passive Perception 13
Languages Common plus any one language
Challenge4 (l,lOOXP)
CHA
10 (+O)
First Strike. The reckoner has advantage on initiative rolls.
Spellcasting. The reckoner is a 5th-level Boros spellcaster.
Its spellcasting ability is Intelligence (spell save DC 12, +4 to
hit with spell attacks). The reckoner has the following wizard
spells prepared:
Cantrips (at w ill): blade ward, light, message, shocking grasp
lst level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd leve l (2 slo ts): lightning bolt
Longsword. Melee Weapon Attack: +S to hit, reach S ft., one tar·
get. Hit:^7 (ld8 + 3) slashing damage, or^8 (ldlO + 3) slashing
damage if used with two hands.
REACTIONS
Lightning Backlash (Recharge S- 6). When a creature hits the
reckoner with an attack, the attacker takes light ning damage
equal to half the damage d ealt by the attack.
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