MIND MAGE
Medium humanoid (any race), neutral evil
Armor Class^12 (15 with mage armor)
Hi t Points^49 (11d8)
Speed 30 ft.
STR
10 (+1)
DEX
14 (+2)
CON
10 (+O)
Saving Throws Int +8, Wis +5
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Skills Arcana +8, Deception +6, Insight +5, Persuasion +6
Senses passive Perception 12
Languages Common plus any four languages
Challenge 5 (l,800 XP)
Special Equipment. The mage wears a spies' murmur (see
chapter 5).
Innate Spe//casting (Psionics). The mage's spellcasting ability is
Intelligence (spell save DC 16). It can innately cast the following
spells, requiring no components:
At will: encode thoughts (see chapter 2).friends
3/ day each: charm person, detect thoughts, mage armor, sleep,
suggestion
l/day each: dominate person, mass suggestion, modify memory
ACTIONS
Dagger. Melee or Ranged Weapon Attack: +S to hit, reach^5 ft. or
range 20/60 ft., one target. Hit:^4 (ld4 + 2) piercing damage.
Medium humanoid (any race), neutral evil
Armor Class 13 (leather armor)
Hit Points 27 (6d8)
Speed 30 ft.
STR
11 (+O)
DEX
14 (+2)
CON
10 (+O)
INT
16 (+3)
WIS
13 (+l)
CHA
14 (+2)
Skills Deception +6, Insight +3, Investigation +5, Perception +3,
Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft. , passive Perception^13
Languages Common plus any one language
Challenge l (200 XP)
Cunning Action. On each of its turns, the thought spy can use a
bonus action to take the Dash, Disengage, or Hide action.
Innate Spe//casting (Psionics). The thought spy's innate
spellcasting ability is Intelligence (spell save DC^13 ). The
thought spy can innately cast th e following spells, requiring no
components:
At will: charm person, disguise self. encode thoughts (see
chapter 2)
l/day each: blur, detect thoughts, gaseous form
ACTIONS
Multiattack. The thought spy makes two melee attacks, or it
makes three ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach^5 ft. or
range 20/60 ft. , one target. Hit: 4 (ld4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach^5 ft., one target.
Hit: 6 (ld8 + 2) piercing damage.
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