Guildmasters Guide To Ravnica

(Jeff_L) #1

MIND MAGE
Medium humanoid (any race), neutral evil


Armor Class^12 (15 with mage armor)
Hi t Points^49 (11d8)
Speed 30 ft.


STR
10 (+1)

DEX
14 (+2)

CON
10 (+O)

Saving Throws Int +8, Wis +5


INT
20 (+5)

WIS
15 (+2)

CHA
16 (+3)

Skills Arcana +8, Deception +6, Insight +5, Persuasion +6
Senses passive Perception 12
Languages Common plus any four languages
Challenge 5 (l,800 XP)


Special Equipment. The mage wears a spies' murmur (see
chapter 5).


Innate Spe//casting (Psionics). The mage's spellcasting ability is
Intelligence (spell save DC 16). It can innately cast the following
spells, requiring no components:

At will: encode thoughts (see chapter 2).friends
3/ day each: charm person, detect thoughts, mage armor, sleep,
suggestion
l/day each: dominate person, mass suggestion, modify memory


ACTIONS
Dagger. Melee or Ranged Weapon Attack: +S to hit, reach^5 ft. or
range 20/60 ft., one target. Hit:^4 (ld4 + 2) piercing damage.

Medium humanoid (any race), neutral evil

Armor Class 13 (leather armor)
Hit Points 27 (6d8)
Speed 30 ft.

STR
11 (+O)

DEX
14 (+2)

CON
10 (+O)

INT
16 (+3)

WIS
13 (+l)

CHA
14 (+2)

Skills Deception +6, Insight +3, Investigation +5, Perception +3,
Sleight of Hand +4, Stealth +4
Senses darkvision 30 ft. , passive Perception^13
Languages Common plus any one language
Challenge l (200 XP)

Cunning Action. On each of its turns, the thought spy can use a
bonus action to take the Dash, Disengage, or Hide action.

Innate Spe//casting (Psionics). The thought spy's innate
spellcasting ability is Intelligence (spell save DC^13 ). The
thought spy can innately cast th e following spells, requiring no
components:
At will: charm person, disguise self. encode thoughts (see
chapter 2)
l/day each: blur, detect thoughts, gaseous form

ACTIONS
Multiattack. The thought spy makes two melee attacks, or it
makes three ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach^5 ft. or
range 20/60 ft. , one target. Hit: 4 (ld4 + 2) piercing damage.

Rapier. Melee Weapon Attack: +4 to hit, reach^5 ft., one target.
Hit: 6 (ld8 + 2) piercing damage.

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