Guildmasters Guide To Ravnica

(Jeff_L) #1

JARAD Von SAvo
Medium undead, neutral evil


Armor Class 17 (natural armor)
Hit Points 180 (24d8 + 72)
Speed 30 ft.

STR
14 (+2)

DEX
16 (+3)

CON
16 (+3)

INT
20 (+S)

WIS
16 (+3)

Saving Throws Con +10, Int +12, Wis +1 0
Skills Arcana +12, Insight + 10 , Perception +10
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhausted, frightened,
paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 20
Languages Common, Elvish, Kraul
Challenge 22 (41,000 XP)

Legendary Resistance (3/Day). If Jarad fails a saving throw, he
can choose to succeed instead.
Magic Resistance. Jarad has advantage on saving throws
against spells and other magical effects.

Regeneration. Jarad regains 25 hit points at the start of his
turn. If he takes fire or radiant damage, this trait doesn't func-
tion at the start of his next turn. He dies only if he starts its
turn with 0 hit points and doesn't regenerate.

Spell casting. Jarad is a 14th-level Golgari spellcaster. His spell-
casting ability is Intelligence (spell save DC 20 , +12 to hit with
spell attacks). Jarad has the following wizard spells prepared:
Cantrips (at will): acid splash, chill touch, mage hand, poison
spray, prestidigitation
1st level (4 slots): entangle, ray of sickness, sleep
2nd level (3 slots): Melfs acid arrow, ray of enfeeblement, spider
climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death,forcecage
Spore Infusion. Jarad is surrounded by a cloud of spores. As a
bonus action, he can cause the spores to deal 11 (2d10) poison
damage to a creature he can see within 10 feet of him.
Turn Resistance. Jarad has advantage on saving throws against
any effect that turns undead.
Undead Fortitude. If damage reduces Jarad to 0 hit points, he
must make a Constitution saving throw with a DC of S + the
damage taken, unless the damage is radiant or from a critical
hit. On a success, he drops to 1 hit point i nstead.

Multiattack. Jarad makes two attacks: one with his Noxious
Touch and one with his Staff of Svogthir. He can cast a spell
with a casting time of 1 action in place of one of these attacks.

Noxious Touch. Me/ee Spell Attack: +12 to hit, reach S ft., one
creature. Hit: 28 (8d6) poison damage, and the target must
succeed on a DC 20 Constitu tion saving throw or be poisoned
for 1 minute. The target can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success.

Staff of Svogthir. Melee Weapon Attack:+ 12 to hit, reach S ft.,
one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8)
poison damage and 13 (3d8) necrotic damage.

LEGENDARY ACTIONS
Jarad can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. Jarad regains
spent legendary actions at the start of his turn.
Cantrip. Jarad casts one of his can trips.
Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
Disrupt Life (Costs 3 Actions). Each creature within 30 feet of
Jarad must make a DC 20 Constitution saving throw, taking
35 (10d6) necrotic damage on a failed save, or half as much
damage on a successful one.

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