Guildmasters Guide To Ravnica

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Gruul NPCs

Like the creatures that fight alongside them, warriors
and shamans of the Gruul Clans a re wildly aggressive.
True to their name, the Gruul Clans include a number
of different groups with their own leaders and tradi-
tions. Beyond the s ix most prominent clans (the Burning
Tree, the Ghor, the Scab, the Slizt, the Gravel Hide, the
Zhur-Taa, and the Bolrac), countless small clans-some
little more than war bands- claim territories throughout
the rubblebelts.
Gruul NPCs fill various clan roles. The Gruul NPCs
table summarizes key roles within the guild. Statistics
for these NPCs are found in the Monster Manual unless
the table states otherwise.


GRUUL NPCs
Role
Clan member
Clan warrior
Druid
Scout
Trog (Gruul hermit)

Appropriate Stat Block
Anarch^1 •
Berserker
Druid of the Old Ways*
Rubblebelt stalker*
Gladiator

* Appears in this chapter

BORBORYGMOS
For decades, the enormous cyclops Borborygmos has
comma nded the respect and obedience of the Gruul
Clans by defeating all who challe nged him. He embod-
ies the raging fire that the Gruul believe burns in their
bellies, and his wrath toward the civilization of Ravnica
knows no bounds.
Mightiest of the Mighty. Borborygmos leads the
Burning Tree clan, which is the largest and most di-
verse of the Gruul Clans. He is almost always accom-
panied by othe r members of his clan- not because he
needs their protection, but because they might need his.
His companions include creatures ranging from burly
giants to cowering goblins.
The Gruul follow stre ngth, and Borborygmos holds
his position only because he has proved stronger than
any challenger.

BoRBORYGMos' s TRAITS
Ideal: ··we fight!"'
Bond: "I will bring the wilds back."
flaw: "I don't have to listen to anybody."

AN ARCH
The rank-and-file membe rs of the G ruul Ciaos, called
a na rc hs, despise civilization a nd have s worn to tear
down both its physical structures a nd its institutions.
Anarchs scavenge everything, from the hide armor
they wear to the weapons they wield. As they pick
through the refuse of the rubblebelts, they some-
times come across magic items and other valuable
treasures.

Nikya of the Old Ways

The Zhur-Taa leader, Nikya, is a powerful centaur druid of
the Old Ways. In fact, she considers herself to be the last
of the true Gruul druids. Though raised to be a warrior,
Nikya soon discovered her natural gifts with magic. She
can summon enormous constricting vines from the an-
cient layers of Ravnica's crust. She has little love for Borbo-
rygmos, and she believes that another leader- one who is
loyal to the Old Ways-will arise among the Gruul before
the End-Raze begins.

DRUID OF THE OLD WAYS

The druids of the Old Ways are the keepers of ancient
Gruul traditions devoted to the primal fe rocity of ani-
mal gods such as Ilharg the Raze-Boar and Kashath
the Stalker.
The End-Raze. The druids of the Old Ways believe
that civilization will never be eradicated by scattered
raids and petty s kirmis hes. They cling to the idea of a
coming apocalypse, the End-Raze. when llharg's hoofs
will trample every brick and s tone of Ravnica's soaring
s kylines to rubble. The world will return to a state of na-
ture in which the lawless code of muscle and savagery
will reign once again.

RUBBLEBELT STALKER
Rubblebelt stalkers are scouts and skirmishers for the
Gruul Clans. They excel at moving over challenging te r-
rain, whether they're picking their way through treac h-
e rous ruins or clambering across rooftops. They favor
a mbush tactics and avoid confrontations with stronger
forces, relying on their superior mobility to make
their escape.
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