Guildmasters Guide To Ravnica

(Jeff_L) #1
Huge giant, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 270 (20dl2 + 140)
Speed 40 ft.

STR
24 (+7)

DEX
11 (+O)

CON
24 (+7)

INT
8 (-1)

Saving Throws Str +13, Con + 13 , Wis +9
Skills Athletics +13, Insight +9, Survival +9
Damage Resistances poison, psychic

WIS
17 (+3)

Condition Immunities charmed, frightened
Senses tremorsense 60 ft., passive Perception 13
Languages Common, Giant
Challenge 18 (20,0 00 XP)

CHA
16 (+3)

Legendary Resistance (3/Day). If Borborygmos fails a saving
throw, he can choose to succeed instead.

Poor Depth Perception. Borborygmos has disadvantage on any
attack roll against a target more than 30 feet away.

Siege Monster. Borborygmos deals double damage to objects
and structures.

ACTIONS
Multiattack. Borborygmos can use his Frightful Presence.
He a lso makes two attacks: one with h is maul and one with
his stomp.

Maul. Melee Weapon Attack: + 13 to hit, reach 10 ft., one target.
Hit: 28 (6d6 + 7) bludgeoning damage. If the target is a crea-
ture, it must succeed on a DC 21 Strength saving throw or be
knocked prone.


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Stomp. Melee Weapon Attack: +13 to h it, reach 5 ft., one target.
Hit: 18 (2d10 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: + 13 to hit, range 30/120 ft. , one
target. Hit: 29 (4d10 + 7) b lu dgeoning damage.

Frightful Presence. Each creature of Borborygmos's choice that
is within 60 feet of him and can see or hear him must succeed
on a DC 17 Wisdom saving throw or become frightened of him
for 1 minute. The frightened creature can repeat the saving
throw at the end of each of its turns, ending the effect on itself
on a success. If a creature's saving throw is successful or the
effect ends for it, the creature is immune to Borborygmos's
Frightful Presence for the next 24 hours.

LEGENDARY ACTIONS
Borborygmos can take 3 legendary actions, choosing from the
options below. Only one legendary action option can be used
at a time and only at the end o f another creature's turn. Borbo·
rygmos regains spent legendary actions at the start of his turn.

Attack. Borborygmos makes a weapon attack.
Bellow (Costs 2 Actions). Borborygmos yells menacingly at one
creature he can see within 60 feet of him. That creature must
succeed on a DC 17 Wisdom saving throw or become fright-
ened o f him for 1 minute. If the creature is already frightened,
it becomes stunned instead. A c reature can repeat the saving
th row at the end of each of its turns, ending the effect on
itself on a success. If a creature's saving throw is successful
or the effect ends for it, the c reature is immune to Borboryg-
mos's Bellow fo r the next 24 hours.
Wide Berth (Costs 3 Actions). Borborygmos moves up to half
his speed and can move through the space of any creature
smaller than Huge. The first time Borborygmos enters a
creature's space during this move, the creature must make a
DC 21 Dexterity saving throw. If the saving throw succeeds,
the creature is pushed 5 feet away from Borborygmos. If the
saving throw fails, that creature is knocked prone, and Borbo·
rygmos can make a stomp attack against it.
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