RAKDOS
Huge fiend (demon), chaotic evil
Armor Class 20 (natural armor)
Hit Points 300 (24dl 2 + 14 4)
Speed 40 ft., fly 80 ft.
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
14 (+2)
WIS
18 (+4)
Saving Throws Str +15, Con +13, Wis +11, Cha +17
CHA
30 (+10)
Skills Intimidation +17, Performance +17, Persuasion +17
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, exhausted, frightened,
poisoned
Senses truesight^120 ft., passive Perception^14
Languages Abyssal, Common
Challenge^24 (62,000 XP)
Captivating Presence. Any creature that starts its turn within
30 feet of Rakdos must make a DC^25 Wisdom saving throw.
On a failed save, the creature becomes charmed by Rakdos for
1 minute or until the creature is farther than^30 feet away from
him. On a successful save, the creature becomes immune to
Rakdos's Captivating Presence for^24 hours.
Cruel Entertainment. When a creature Rakdos can see within
60 feet of him is reduced to^0 hit points, Rakdos gains^25 tem-
porary hit points.
Innate Spellcasting. Rakdos's spellcasting ability is Charisma
(spell save DC 25). He can innately cast hellish rebuke (at 5th
level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he
can choose to succeed instead.
Magic Resistance. Rakdos has advantage on saving throws
against spells and other magical effects.
Magic Weapons. Rakdos's weapon attacks are magical.
ACTIONS
Multiattack. Rakdos makes two attacks with his Curtain-Call
Scythe or his claws.
Curtain-Ca/I Scythe. Melee Weapon Attack: +^15 to hit, reach
10 ft., one target. Hit:^24 (3dl0 + 8) slashing damage plus^13
(3d8) fire damage.
Claw. Melee Weapon Attack: +15 to hit, reach^10 ft., one target.
Hit:^17 (2d8 + 8) slashing damage.
LEGENDARY ACTIONS
Rakdos can take 3 legendary actions, choosing from the op·
tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Rakdos
regains spent legendary actions at the start of his turn.
Sadistic Revelry. Each creature within^60 feet of Rakdos that is
his ally or is charmed by him must use its reaction to move
up to half its speed toward the creature closest to it that it
can see, provided it isn't already within S feet of that creature.
It then must make one melee attack against that creature if it
is able to do so.
Scythe (Costs 2 Actions). Rakdos uses Curtain-Call Scythe.
Touch of Pain (Costs 3 Actions). Rakdos makes a claw attack
against one creature within^10 feet of him. The target must
succeed on a DC 25 Constitution saving throw or be poi-
soned for l minute. While poisoned in this way, the creature
can't maintain concentration on a spell or any other effect
that requires concentration. The poisoned creature can re-
peat the saving throw at the end of each of its turns, ending
the effect on itself on a success.
HAP lR FRILi\ OS All;D FOES