Horncaller
Medium humanoid (any race), lawf ul good
Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13 (+ 1)
DEX
12 (+l)
CON
14 (+2)
INT
10 (+O)
WIS
14 (+2)
Skills Animal Handling +4 , Nature +2, Perception + 4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)
CHA
13 (+1)
Innate Spel/casting. The horncaller's i nnate spellcasting ability
is Wisdom (spell save DC 14). The horncaller can innately ca st
the following spells, requiring no material components:
l/day each: bless, conjure animals
Speak with Beasts. The horncaller can communicate with
beast s as if they shared a language.
ACTIONS
Multiattack. The horncaller makes two melee attacks with its
staff and uses One with the Worldsoul.
Staff. Melee Weapon Attack: +3 to hit, r each S f t., one ta rget.
Hit: 4 (ld6 + 1) piercing damage, or S (l d8 + 1) bludgeoning
damage if used wit h two hands.
One with the Worldsoul. The horncaller chooses one beast it
ca n see within 30 feet of i t. If the beast can hear the horn caller,
the beast uses its reaction to make one melee at tack against a
target that the horncaller can see.
Emmara Tandris
An elf priest, Emmara Tandris is committed to pursuing
peace between the guilds with all her heart, even as Tros-
tani hesitates in self-conflict. As a friend of )ace Beleren,
she understands that he's never going to be able to settle
on Ravnica, so she believes the world needs a replacement
for the Guildpact. Emmara plays an active role in her com-
munity, and she has many non-Selesnya friends aside from
the Guildpact. One of the most active advocates of cooper-
ation among the guilds, she is relying on personal connec-
tions with members of other guilds to help that effort.
CHAPlER 6 FRl!·NUS A~D FOES