outcome: the development of super-weapons. The suspi-
cion that festers in the mind of the Izzet guild master, the
ancient dragon Niv-Mizzet, urges him to push his guild's
research toward increasingly dangerous and volatile ex-
perimentation.
For the rest of the guild members, the search for
bigger and better weapons is mainly an opportunity to
engage in all sorts of wild research while abandoning
all outward pretense of safety or reason. Much of the
guild's laboratory space has been converted into testing
grounds that are capable of withstanding great dis-
charges of magical energy.
lzzet Characters
Alignment: Usually chaotic, often neutral
Suggested Races: Human, goblin, vedalken
Suggested Classes: Fighter, sorcerer, wizard
You might enjoy playing a character who belongs to the
Izzet League for any of the following reasons:
- You like to make things happen and don't care about
the consequences. - You're drawn to wild magic and dangerous explosions.
You want to be an innovative genius. - You relish the madcap high jinks of goblins.
JOINING THE lZZET LEAGUE __
Most lzzet recruits begin their careers as attendants.
In the service of a more powerful mage, a crew of up
to forty attendants engages in tasks such as recording
and organizing information (sometimes under danger-
ous circumstances), acquiring rare items or elements
(usually under dangerous circumstances), or completing
experiments (always under dangerous circumstances).
Goblins relish this sort of work, while other folk seek
promotion into a new position as quickly as possible.
If you are a spellcaster, such as a sorcerer or a wizard,
the easiest way up and out of your position is by proving
your s kill with magic. Most lzzet sorcerers get their
magic from the Wild Magic origin , but a few claim a
Draconic Bloodline. lzzet wizards tend to specialize in
the School of Conjuration, Evocation. or Transmutation.
As a n Izzet spellcaster, you are probably connected to
a particular laboratory, either one described in the "In-
side the lzzet" section or a less prominent one focused
on a narrower topic. You could be an independent re-
searcher, a functionary devoted to carrying out errands
for the guild's leadership, or a coordinator charged with
synchronizing the efforts of different laboratories.
Even though the work of the Izzet League is largely
focused on magic and research, if you are a more
martial-minded character you still have a role to play in
the guild. Fighters with the Eldritch Knight archetype
often serve as guards, protecting laboratories and the
inventions contained within them, or you can aspire
to the elite role of scorchbringer (which comes with a
flame-throwing magic device called a pyroconverger, de-
scribed in chapter 5).
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Background: lzzet Engineer
Armed with an inventive intellect, a love of magical
technology, and an unquenchable energy, you are an
enthusiastic participant in the research work of the
lzzet League. Though you're likely to begin your career
as a mere attendant, you can aspire to become a skilled
mage or alchemist, a laboratory supervisor, or even a
flamethrower-wielding scorchbringer tasked with de-
fending lzzet laboratories. The Izzet are obsessive, bril-
liant, inspired, and an unpredictable force of chaos in
Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, lnvestigation
Languages: Choose one of Draconic, Goblin,
orVedalken
Tool Proficiencies: One type of artisan's tools
Equipment: An Izzet insignia, one set of artisan's tools,
the charred and twisted remains of a failed experi-
ment, a hammer, a block and tackle, a set of common
clothes, and a belt pouch containing 5 gp (Azorius
1-zino coins)
FEATURE: URBAN INFRASTRUCTURE
The popular conception of the Izzet League is based
on mad inventions, dangerous experiments, and ex-
plosive blasts. Much of that perception is accurate,
but the league is also involved with mundane tasks of
construction and architecture- primarily in crafting the
infrastructure that allows Ravnicans to enjoy running
water, levitating platforms, and other magical and tech-
nological wonders.
You have a basic knowledge of the structure of build-
ings, including the stuff behind the walls. You can also
find blueprints of a specific building in order to learn the
details of its construction. Such blueprints might pro-
vide knowledge of entry points, structural weaknesses,
or secret spaces. Your access to such information isn't
unlimited. If obtaining or using the information gets you
in trouble with the law, the guild can't shield you from
the repercussions.
IZZET GUILD SPELLS
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the lzzet Guild Spells table are
added to the spell list of your spellcasting class. (If you
are a multiclass character with multiple spell lists, these
spells are added to all of them.)
IZZET GUILD SPELLS
Spell Level Spells
Can trip produce flame, shocking grasp
1st chaos bolt, create or destroy water,
unseen servant
2nd heat metal, rope trick
3rd call lightning, elemental weapon,
glyph of warding
4th conjure minor elementals, divination,
Otiluke's resilient sphere
Sth animate objects, conjure elemental