monster manual 5e pdf

(Jeff_L) #1

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BRASS DRAGON
The most gregarious of the true dragons, brass dragons
crave conversation, sunlight, and hot, dry climates.
A brass dragon's head is defined by the broad
'·protective plate that expands from its forehead and the
spikes protruding from its chin. A frill runs the length of
its neck, and its tapering wings extend down the length
of its tail. A brass dragon wyrmling's scales are a dull,
mottled brown. As it ages, the dragon's scales begin to
shine, eventually taking on a warm, burnished luster.
Its wings and frills are mottled green toward the edges,
darkening with age. As a brass dragon grows older, its
pupils fade until its eyes resemble molten metal orbs.
Boldly Talkative. A brass dragon engages in
conversations with thousands of creatures throughout
its long life, accumulating useful information which it
will gladly share for gifts of treasure. If an intelligent
creature tries to leave a ·brass dragon's presence without
engaging in conversation, the dragon follows it. If the
creature attempts to escape by magic or force, the
dragon might respond with a fit of pique, using its sleep
gas to incapacitate the creature. When it wakes, the
creature finds itself pinned to the ground by giant claws
or buried up to its neck in the sand while the dragon's
thirst for small talk is slaked.
A brass dragon is trusting of creatures that appear
to enjoy conversation as much as it does, but is smart
enough to know when it is being manipulated. When

BRASS DRAGON WYRMLING
Medium dragon, c haotic good

Armor Class 16 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30ft., burrow 15ft., fly 60ft.

STR
15 (+2)

DEX
10 (+0)

CON
13 (+1)

INT
10 (+0)

WIS
11 (+0)

Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2
Damage Immunities fire

CHA
13 (+1)

Senses blindsight 10ft., darkvision 60ft., passive Perception 14
Languages Draconic
Challenge 1 (200 XP)

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is
5 feet wide. Each creature in that line must make a DC 11
Dexterity saving throw, taking 14 (4d6) fire damage on a
failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot
cone. Each creature in that area must succeed on a DC 11
Constitution saving throw or fall unconscious for 1 minute.
This effect ends for a creature if the creature takes damage or
someone uses an action to wake it.

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