monster manual 5e pdf

(Jeff_L) #1
Medium humanoid (gith), lawful neutral

Armor Class 14
Hit Points 38 (7d8 + 7)
Speed 3 0ft.

STR
12 (+1)

DEX
15 (+2)

CON
12 (+1)

INT
13 (+1)

WIS
14 (+2)

Saving Throws Str +3, Dex +4, lnt +3, Wis +4
Skills Insight +4, Perception +4
Senses passive Perception 14
Languages Gith
Challe nge 2 (450 XP)

CHA
10 (+0)

Innate Spellcasting (Psionics). The githzerai's innate
s pellcasting ability is Wisdom. It can innately cast the following
spells, requiring no components:
At will: mage hand (the hand is invisible)
3Jday each: f eather fall, jump, see invisibility, shield
Psychic Defense. While the githzerai is wearing no armor and
wielding no s hield, its AC includes its Wisdom modifier.

ACTIO NS
Multiattack. The githzerai makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft. ,
one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8)
psychic damage. This is a magic weapon attack.

GITHZERAI ZERTH
Medium humanoid (gith), lawful neutral

Armor Class 17
Hit Points 84 (13d8 + 26)
Speed 30 ft.

STR
13 (+1)

DEX
18 (+4)

CO N
15 (+2)

INT
16 (+3)

WIS
17 (+3)

Saving Throws Str +4, Dex +7, lnt +6, Wis +6
Skills Arcana +6, Insight +6, Perce ption +6
Senses passive Perception 16
Languages Gith
Challenge 6 (2,3 00 XP)

CHA
12 (+1)

Innate Spellcasting (Psionics). The githzerai's spellcasting
ability is Wisdom (spell save DC 14 , +6 to hit with spell
attacks). It can innately cast the following s pells, requiring no
components:
At will: mage hand (the hand is invisible)
3Jday each:feather fall, jump, see invisibility, shield
1Jday each: phantasmal killer, plane shift
Psychic Defense. While the githzerai is wearing no ar mor and
wielding no shield, its AC includes its Wisdom modifier.


ACTIONS


Multiattack. The githzerai makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8)
psychic damage. This is a magic weapon attack.

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