!
DEVA
Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
Saving Throws Wis +9, Cha +
Skills Ins ight +7, Perception +
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Damage Resistances radiant; bludgeoning, piercing, and
s lashing from non magica l weapons
Condition Immunities charmed, exhaustion, fright ened
Senses darkvision 120 ft., passive Percept ion 19
Languages all, te lepathy 120 ft.
Challenge 10 (5,900 XP)
Angelic Weapons. The deva's weapon attacks are magical.
When the deva hits with any weapo n, t he weapon dea ls an
extra 4d8 radiant damage (included in t he attack).
Innate Spellcasting. The deva's s pellcasting ability is Char is ma
(s pell sa ve DC 17). The deva ca n innately cast th e following
s pells, requiring only verbal components:
At will: det ect evil and good
1Jday each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws
against spells and other magical effects.
ACTIONS
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one
t arget. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8)
radiant damage.
Healing Touch (3jDay). The deva to uches another creature.
The target magically regains 20 (4d8 + 2) hit points and is freed
from any curse, disease, po ison, blindness, or deafness.
Change Shape. The deva magically polymo rphs into a
humanoid o r beast th at has a challenge rat ing equal t o or
less th an i ts own, o r back into it s true form. It revert s to it s
true for m if it dies. Any equipment it is wearing or carrying is
absorbed or bor ne by the new form (the deva's choice).
In a new form, th e deva retains its game statistics and ability
to s peak, but its AC, movement modes, Strength , Dexterity,
and s pec ial se nses are replaced by those ofthe new form, and
it gains any st atistics and capabilities (except class features,
legendary actio ns, and lair actions) that the new form has but
that it lacks.