monster manual 5e pdf

(Jeff_L) #1

r88


Tiny construct, neutral

Armor Class 13 (nat u ra l armor)
Hit Points 5 (2d4)
Speed 20 ft., fly 4 0ft.

STR
4 (-3)

DEX
15 (+2)

CON
11 (+0)

Damage Immunities po ison

INT
10 (+0)

WIS
10 (+0)

CHA
7 (-2)

HOMUNCULUS -----....,;i;l4 Condition Immunities c ha rmed, poisoned
Shaping a mixture of clay, ash, mandrake root, and
blood, one can channel rare ritual magic to create a
faithful, squirrel-sized companion.
A homunculus is a construct that acts as an extension
of its c reator, with the two sharing thoughts, senses,
and language through a mystical bond. A master can
have only one homunculus at a time (attempts to create
another one always fail), and when its master dies, the
homunculus also dies.
Shared Mind. A homunculus knows everything its
creator knows, including all the languages the creator
can speak and read. Likewise, everything the construct
senses is known to its master, even over great distances,
provided both are on the same plane. Functioning as a
spy, a scout, an emissary, or a messe nger, a homunculus
is an invaluable servant for a spellcaster engaged in
secret experimentation or adventuring.

Senses d arkvision 6 0ft., passive Perceptio n 10
Languages underst ands the languages of its creator but
can't speak
Challenge 0 (10 XP)

Telepathic Bond. While the homunculus is on the same
plane of e xistence as its master, it can magically convey
what it senses to its master, and the two can communicate
telepathically.

ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reac h 5 ft., one creature.
Hit: 1 piercing damage, and the target must s ucceed on
a DC 10 Constitution saving throw or be poisoned fo r 1
minute. If the saving throw fails by 5 or more, the target is
instead poisoned for 5 (1d10) minutes and unconscious while
poisoned in this way.
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