monster manual 5e pdf

(Jeff_L) #1
Large monstrosity, neutral

Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30ft., climb 30ft.


STR
18 (+4)

DEX
10 (+0)

Skills Perception +3


CON
15 (+2)

INT
6 (-2)

WIS
12 (+1)

CHA
7 (-2)

Senses blindsight 60ft., darkvision 10ft., passive Perception 13
Languages Hook Horror
Challenge 3 (700 XP)


Echolocation. The hook horror can't use its blindsight
while deafened.


Keen Hearing. The hook horror has advantage on Wisdom
(Perception) checks that rely on hearing.


ACTIONS


Multiattack. The hook horror makes two hook attacks.


Hook. Melee Weapon Attack: +6 to hit , reach 10ft., one target.
Hit: 11 (2d6 + 4) piercing damage.


HooK HORROR
A fierce predator of the Underdark, the hook horror
aggressively defends its hunting grounds. The
subterranean caverns where these creatures dwell echo
with the constant clacking and scraping of their hooks
as they wend their way up cliffs and along cavern walls.
The monstrous hook horror has a head resembling a
vulture's and the torso of an enormous beetle, with an
exoskeleton studded by sharp, bony protuberances. It
gains its name from its long, powerfully built arms a.nd
legs, which end in wickedly curved hooked claws.
Echoes in the Dark. Hook horrors communicate by
striking their hooks against their exoskeletons or the
stone surfaces around them. What sounds to others like
random clacking noise is actually a complex language
that only hook horrors understand, and which carries
for miles through the echoing Underdark.
Pack Predators. The omnivorous hook horrors eat
lichens, fungi, plants, and any creature they can catch.
A hook horror's hooked limbs give it excellent purchase
on rock surfaces, and these creatures use their
climbing skills to ambush prey from above. They hunt
in packs, working together against the largest and most
dangerous opponents. If a battle goes poorly, a hook
horror quickly climbs a cavern wall to flee.
Dedicated Clans. Hook horrors live in extended
family groups or clans. Each clan is ruled by the eldest
female, who typically places her mate in charge of
the clan's hunters. Hook horrors lay eggs, which are
clustered in a central, well-defended area of a clan's
home caverns.

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