monster manual 5e pdf

(Jeff_L) #1

•'WoRST. DANCER s. EvER." 0 E THE 5ATVR, oN oGRES



  • RIOOLEFIO L


Ogre Gangs. Ogres sometimes band together in
small, nomadic groups, but they lack a true sense of
tribalism. When bands of ogres meet, one might attempt
to capture the members of the other group to increase
its numbers. However, ogre bands are just as likely to
trade members freely, especially if the welcoming band
is temporarily flush with food and weapons.
Whenever possible , ogres gang up with other
monsters to bully or prey on creatures weaker than
themselves. They associate freely with goblinoids, orcs,
and trolls, and practically worship giants. In the giants'
complex social structure (known as the ordning), ogres
rank beneath the lowest giants in status. As a result, an
ogre will do nearly anything a giant asks.

HALF-OGRE (0GRILLON)
When an ogre mates with a human, hobgoblin, bugbear,
or ore, the result is always a half-ogre. (Ogres don't
mate with dwarves, halflings, or elves. They eat them.)
Human mothers rarely survive the birth of a half-
ogre offspring.
The half-ogre offspring of an ogre and an ore is also
called an ogrillon. An adult half-ogre or ogrillon stands
8 feet tall and weighs 450 pounds on average.

Large giant, any chaotic alignment

Armor Class 12 (hide armor)
Hit Points 30 (4d10 + 8)
Speed 30ft.

STR
17 (+3)

DEX
10 (+0)

CON
14 (+2)

INT
7 (-2)

WIS
9 (-1)

Senses darkvision 60ft., passive Perception 9
Languages Common, Giant
Challenge 1 (200 XP)

ACTIONS

CHA
10 (+0)

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3)
slashing damage if used with two hands.

javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
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