RAKSHASA
The rakshasa employs delicacy and misdirection in its
pursuit of dominion over others. Few creatures ever see
the fiend in its true form, for it can take on any guise it
wants, although it prefers to masquerade as someone
powerful or influential: a noble, cardinal, or rich
merchant, for example. A rakshasa's true form combines
the features of a human and a tiger, with one noteworthy
deformity: its palms are where the backs of the hands
would be on a human.
Evil Spirits in Mortal Flesh. Rakshasas originated
long ago in the Nine Hells, when powerful devils
created a dark ritual to free their essence from their
fiendish bodies in order to escape the Lower Planes. A
rakshasa enters the Material Plane to feed its appetite
for humanoid flesh and evil schemes. It selects its prey
with care, taking pains to keep its presence in the
world a secret.
Evil Reborn. For a rakshasa, death on the Material
Plane means an agonizing and torturous return to the
Nine Hells, where its essence remains trapped until its
body reforms- a process that cart take months or years.
When the rakshasa is reborn, it has all the memories
and knowledge of its former life, and it seeks retribution
against the one who slew it. If the target has somehow
slipped through its grasp, the rakshasa might punish its
killer's family, friends, or descendants.
Like devils, rakshasas killed in the Nine Hells are
forever destroyed.
RAKSHASA
Medium fiend, lawful evil
Armor Class 16 (natural armor)
Hit Points 110 (l3d8 +52)
Speed 40ft.
STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
Skills Deception +10, Insight +8
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)
Damage Vulnerabilities piercing from magic weapons wielded
by good creatures
Damage Immunities bludgeoning, piercing, and slashing from
non magical weapons
Senses darkvision 60 ft., passive Perception 13
Languages Common, Infernal
Challenge 13 (10,000 XP)
Limited Magic Immunity. The rakshasa is immune to spells
of 6th level or lower unless it wishes to be affected. It has
advantage on saving throws against all other spells and
magical effects.
Innate Spellcasting. The rakshasa's innate.spellcasting ability i's
Charisma (spell save DC 18 , +10 to hit with spell attacks). The
rakshasa can innately cast the following spells, requiring no
material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3fday each: charm person, detect magic, invisibility, major image,
suggestion
1fday each: dominate person,jly, plane shift, true seeing
ACTIONS
Multiattack. The rakshasa makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if
it is a creature. The magical curse takes effect whenever the
target takes a short or long rest, filling the target's thoughts
with horrible images and dreams. The cursed target gains no
benefit from finishing a short or long rest. The curse lasts until
it is lifted by a remove curse spell or similar magic.