monster manual 5e pdf

(Jeff_L) #1
Large aberration (shapechonger), chaotic neutral

Armor Class 16 (natural armor)
Hit Points 127 (lSdlO + 45)
Speed 30ft.

STR
18 (+4)

DEX
15 (+2)

CON
16 (+3)

Skills Arcana +3, Perception +2

INT
11 (+0)

WIS
8 (- 1)

CHA
12 (+l )

Damage Resistances acid, cold, fire, lightning, thunder
Senses blindsight 30ft., darkvision 60ft., passive Perception 12
Languages Slaad, te lepathy 60ft.
Challenge 8 (3,900 XP)

Shapechanger. The slaa d can use its action to polymorph into
a Small or Medium humanoid , or back into its true form. Its
statistics , other than its size , are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts
to its true form if it dies.
Innate Spellcasting. The slaad's innate spellcasting ability is
Charisma (spell save DC 12). The slaad can innately cast the
following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2 fday each: fear, invisibility (self only)
lfday:fireba/1
Magic Resistance. The slaad has advantage on saving throws
agains t s pells and other magical effects.
Regeneration. The slaad regains l 0 hit points at the start of its
turn if it has at least l hit point.

ACTIONS
Multiattack. The slaad makes three attacks: one with its bite
and two with its claws or staff. Alternatively, it uses its Hurl
Flame twice.
Bite (Siaad Form Only). Melee Weapon Attack: +7 t o hit, reach 5
ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claw (Siaad Form Only). Melee Weapon Attack: +7 to hit, reach
5 ft., one target. Hit: 7 (ld6 + 4) slashing damage.
Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage.
Hurl Flame. Ranged Spell Attack: +4 to hit, range 60ft., one
target. Hit: 10 (3d6) fire damage. The fire ignites flammable
objects that aren't being worn or carried.


E MBE D DED IN A SLAAD'S
BRAIN I S A MAG IC. GEM.
AcQUIRE IT, AND THE SLAAD
IS VOURS T O COMMAND.

GRAYSLAAD
Medium
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