monster manual 5e pdf

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Medium aberration (shapechanger), chaotic evil


Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 30ft.


STR
20 (+5)

DEX
15 (+2)

CON
19 (+4)

Skills Arcana +6, Perception +8


INT
15 (+2)

WIS
10 (+0)

CHA
16 (+3)

Damage Resistances acid, cold, fire, lightning, thunder
Senses blindsight 60 ft., darkvision 60ft., passive Perception 18
Languages Slaad, telepat hy 60ft.
Challenge 10 (5,900 XP)


Shapechanger. The slaad can use its action to polymorph into
a Small or Medium humanoid, or back into its true form. Its
statistics, other than its size, are the same in each form. Any
equipment it is wearing or carrying isn't transformed. It reverts
to its true form if it dies.


Innate Spellcasting. The slaad's innate spellcasting ability
is Charisma (spell save DC 15, +7 to hit with spell attacks).
The slaad can innately cast the following spells, requiring no
material components:


At will: detect magic, detect thoughts, invisibility (self only),
mage hand, major image
2/day each: fear, fireball, fly, tongues
1fday each: cloudki/1, plane shift
Magic Resistance. The slaad has advantage on saving throws
against spells and other magical effects.
Magic Weapons. The slaad's weapon attacks are magical.

Regeneration. The slaad regains 10 hit points at the start of its
turn if it has at least 1 hit point.

ACTIONS
Multiattack. The slaad makes three attacks: one with its bite
and two with its claws or greatsword.
Bite (Siaad Form Only). Melee Weapon Attack: +9 to hit, reach
5 ft., one target. Hit: 9 (ld8 + 5) piercing damage plus 7 (2d6)
necrotic damage.

Claws (Siaad Form Only). Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit: 10 (ld10 + 5) slashing damage plus
7 (2d6) necrotic damage.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft.,
one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6)
necrotic damage.
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