MARl LITH
Large fiend (demon), chaotic evil
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws Str +9, Con +10, Wis +8, Cha + 10
Damage Resistances cold, fire, lightning; bludgeoning,
piercing, and slashing from non magical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120ft., passive Perception 13
Languages Abyssal, telepathy 120ft.
Challenge 16 (15,000 XP)
Magic Resistance. The marilith has advantage on saving throws
against spells and other magical effects.
Magic Weapons. The marilith's weapon attacks are magical.
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