Sword Coast Adventurer 's Guide

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0ETHEK, THE LETTERS ANO NUMERALS OF DwARVISH

GoDs OF CRAFT
Dumathoin, the Keeper of Secrets under the Mountain,
is the patron of the shield dwarves, as well as the god
of buried wealth, mining, gems, and exploration, and
the guardian of the dead. Sharindlar, Lady of Life and
Mercy, is the goddess of healing, romantic love, and fer-
tility, often associated with the moon.

GODS OF FAR PLACES
The god of invention and discovery is Dugmaren Bright-
mantle, called the Wandering Tinker or the Gleam
in the Eye. Marthammor Duin is the traveler's god,
patron of expatriates and guides, and deity of lightning
and roads.

GoDs OF WEALTH
Vergadain, called the Merchant King, is the god of
thieves (who commands his followers never to steal
from other dwarves), luck, and chance, as well as com-
merce and negotiation. Abbathor is the god of greed,
sometimes portrayed as a dragon filled with envy of the
wealth of others, who jealously tends his own hoard.


GODS OF EVIL
Laduguer is the patron of the duergar, god of magic and
those crafts not governed by Moradin. Also worshiped
among the duergar is Deep Duerra, a goddess of con-
quest and of the powers of the mind.

ELVES
Skilled in both magic and warfare, the Tel'Quessir- "the
People," as they call themselves-came to FaerO.n ages
ago, building vast and powerful empires long before the
rise of humans. The days of the great elven nations are
now long past, and many elves have withdrawn from the
world into isolated sylvan realms, or set sail across the
Trackless Sea to the is le of Evermeet.
Unlike dwarves, who developed subraces in the
world, elves brought their divisions with them, settling
into separate kingdoms by type. Beings of immense
power, the first elves explored and settled the world,
bringing about a golden age of art, magic, and civi-
lization. At the height of their power, the elves per-
formed a High Magic ritual intended to create the ideal
homeland. They succeeded, but the spell sundered
the land in a terrible cataclysm at the same time that


it caused the distant isle of Evermeet to rise from be-
neath the sea.
Then came the Crown Wars, a series of conflicts be-
tween the great elven kingdoms lasting three thousand
years. These battles devastated much of the world and
resulted in the dark elves' flight into the Underdark.
Reeling from these calamities, the elven empires went
into a long, s low decline, and many of their kind took
part in the great Retreat to their refuge on Evermeet. As
the elves increasingly withdrew from the world, other
races and civilizations rose to prominence in FaerO.n.
The Elvish language used across FaerO.n-sometimes
called the True Tongue by elves-is written in the grace-
ful script of the Espruar alphabet. Seldruin, the ancient
language of elven High Magic that uses the Hamarfae
alphabet, is all but forgotten nowadays.

MOON ELVES
Also called s ilver elves, or Teu'Tel'Quessir, moon elves
are more tolerant and adventurous than elves of other
sorts. In ancient times, the dissolution of their empires
dispersed moon elves among other races, and since
then they have traditionally gotten along well with their
non-elf neighbors. They mingle with other people while
their kin remain in hidden settlements and secluded
strongholds.
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