Sword Coast Adventurer 's Guide

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A B c D E F G H I J K L M


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E sPRUAR, THE LETTE R S AND NUMERALS O F ELVIS H

beauty, art, and enchantment; and the Moonlit Mystery,
s ilver Sehanine Moonbow, goddess of all life's myster-
ies, including mysticism, prophecy, death, and dreams.
In legends, these goddesses are often separate entities
from Angharradh, and frequently depicted as Correl-
lon's daughters or consorts.


GODS OF NATURE
Deep Sashelas is a sea god, lord of the sea elves and of
dolphins. Labelas Enoreth is the philosopher god, deity
of time and history, whose gift of trance is crucial to
elven identity and survival. Rillifane Rallathil is god of
the woodlands and the wild places, the father of wood
elves and protector of druids. Closely allied with him
is Solonar Thelandira, the god of hunting, archery, and
woodcraft.


GODS OF SHADOW
Of somewhat darker bent, Erevan Ilesere is a deity of
mischief, a trickster-god; and Fenmarel Mestarine is the
moody and sullen god of outcasts and solitude, who has
little to do with the rest of the Seldarine (except for Ere-
van who uses Fenmarel as a scapegoat in his plots and
pra~ks). And then there is Shevarash, a god thought of
as embittered and obsessive, to whom elves turn when
they seek vengeance.


FAERUNIAN GODS
Many elves worship deities in the Faerfinian pantheon,
including Mielikki (and the unicorn goddess Lurue), Sil-
vanus, and Sune. In recent years, some elves have found
delight in the worship of Lathander, as well.


DROW DEITIES
The gods of the drow are fractious and treacherous as
their worshipers.
The Spider Queen. Lolth, the Demon Queen of Spi-
ders, reigns supreme as goddess of the drow, ruthlessly
eliminating all who would threaten her position. Her
priestesses do likewise with the cults of rival gods
among their people.
Other Dark Powers. Selvetarm is god of warriors,
and therefore patron of male drow, a lthough perhaps
not so much as Vhaeraun, the rogue god of thievery
and of drow males who rebel against the matriarchy.
Kiaransalee, drow goddess of the undead, is served by
secretive cults of necromancers. Ghaunadaur, known
as That Which Lurks, is a subversive power, the mad
god of oozes, rebels, and outcasts, occasionally re-
vered by drow.
The Dark Maiden. Some drow exiles have heard the
song of Eilistraee, urging them out onto the s urface to
behold the moon as it rises. The drow goddess of song,
beauty, swordwork, hunting, and moonlight, she is the
patron of drow who reject the evils of their society, offer-
ing them light and hope.

Halflings


Folk think of elves as aloof and graceful, dwarves as
fierce and hardy, and of gnomes- if they think of them
at all-as clever and shy. Halflings, in contrast, have the
reputation of being deft and plucky.
Halflings, or hin as they call themselves, exhibit a
natural adroitness that often surprises larger folk. This
nimbleness regularly comes in handy when their cour-
age outruns their common sense, and tales about hal-
flings abound with lu cky breaks and narrow escapes.
Beyond these typical elements of the halfling charac-
ter, halflings can be divided into two major subraces.
Many aspects of the two groups' cultures make them
distinct, but even without such trappings they are dis-
tinct due to a divergence in what seems to be a primal
drive: to go or to stay. Lightfoot halflings are travelers as
a rule, with tongues and hearts as nimble as their feet.
Whereas if strongheart halflings are on the move, it al-
ways seems driven by a desire to return to home or find
and settle in a new one. As the saying goes, "Lightfoot,
light hearted. Strongheart, strong footing."

CHAPTER 3 I RACES OF THE R:.:E.:.A.,;:L;;.M;.;s ___ .... ~-------r-.-.:""oe~-

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