Sword Coast Adventurer 's Guide

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with ite ms that rem ind other s of the sea's dangerous
nature- a neckla ce of shark teeth, seaweed wrapped
about a h1,1ma n bone, and s o on. The preser ve d hand of
a drowne d person is thought to be a pa rticularly holy ob-
j ect, and some of her f ew clerics use such sever ed ha nds
as holy symbols. Umberlee does have a la rge number of
shrines in the coas tal cities , and sailors often leave flow-
ers or s m all candies at the m in hopes that s he will spare
th em on th eir next voyage. Both Waterdeep a nd Baldur's
Ga te have true temples dedicate d to Umberlee, staffed
la r gely by the widows of s ailors los t at sea.


WAUKEEN


Our L ady of Gold, th e Coinmaiden, th e Merchant's
Friend


Waukeen is the goddess of wealth a nd trade, on both
s ides of the law. He r most a rd ent wors hipers include
s hopkeeper s, m embers of trading costers, we althy
m erchants, caravan guides, itinerant peddler s, money-
change rs, a nd smugglers. She is interested in anything
that increases trade and the flow of money, whether new
trade routes, new inve ntions, or the whim of cha nging
fas hion. Those who take Waukeen as a patron can be re-
liably thought of as greedy, but the Coinmaiden is s aid to
frown upon misers and s mile upon the indus trious and
the profligate, and thus priests who bear he r holy sym-
bol find themselves welcome in many towns and cities.
Te mples ofWaukeen res e mble guildhalls and ofte n
serve as meeting places for trade consortiums. Those
who follow Waukeen's ethos seek to create more op-
portunity for all and see competition for we a lth as one
of s ociety 's main means of progress. Thus, the faithful
of Our Lady of Gold ofte n find themselves at odds with
tra de guilds and othe rs who would form monopolies. It's
common practice among those who seek Waukeen's fa-
vor to set aside a tithe of ten pe rcent of the ir profits, but
rathe r than be ing given to a te mple, the money is meant
to be spent to help a struggling bus iness, to finance a
new endeavor, or, if all else fails, on frivolous fun.


SYMBOL OF' UMBERLEE

The Gods of Mulhorand

People of Faerun refer to M ulhorand as one of the Old
Empires, but most don't know that Mulhorand is in
fact the oldest human empire still in existence on the
continent. Mulhorand's pantheon of deities, sometimes
called god-kings or pharaohs, can trace their lineage even
farther back.
According to the demigods enthroned in Mulhorand, the
ancestors of the Mulhorandi people were brought from
another world and enslaved by the lmaskari in an ancient
empire deep in what is now Raurin, the Dust Desert. When
the gods of those ancestors heard the pleas of their distant
faithful, they set out in a great celestial ark guided by the
entity known as Ptah. Upon arriving in the world, two of
the deities , Re and En Iii, set about empowering the slaves
and fomenting rebellion.
The revolt succeeded, but Re and Enlil couldn't keep
peace with one another. Each then founded a separate
dynasty of divine mortals, Re in Mulhorand, and Enlil
(father of Gilgeam) in Unther. Re and his related deities
ruled Mulhorand t hrough mortal incarnations for thou-
sands of years.
Time took its to ll, and the attention the deities of Mul-
horand paid to their followers wavered and diminished.
Each new incarnation of Isis, Osiris, and Thoth was a little
more human and a little less divine. When the magically
powerful lmaskari returned with a vengeance a little over
a century ago, they stole the scepter of rulership from a
grasp so weak it barely had any strength left.
Although Mulhorand's conquerors outlawed slavery in
the area they now called High lmaskar, the Mulhorandi
people recognized the yoke they now bore. The lmaskari
were the new coming of the slavemasters of old, as depict-
ed in the carvings in t he pharaohs' tombs. Many prayed
that the vanished gods would return and once again free
them from lmaskari rule, and during the Sundering, that is
what happened. What were referred to as Chosen in other
lands were recognized in Mulhorand as living gods, come
to lead the Mulhorandi in an uprising.
Today Mulhorand is ruled by demigods that call them-
selves by such names as Re, Anhur, Horus, Isis, Nephthys,
Set, and Thoth. They take different forms, some human
and others tieflings or aasimar, but all speak and act
like the gods of legend come to life, which they must be.
This family of deities bears the scars of all the past loves,
rivalries, and wars between them, but for now they have
set their differences aside for the betterment of Mul-
horand and its people, and the people of Mulhorand love
them for it.

SYMBOL OF' WAUKEEN

CHAPTER 1 I WELCOME TO THE REALMS
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