Tal'Dorei Campaign Guide PDF

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Chapter 3: CharaCter OptiOns 115

with this sword, then suffer one point of exhaustion. You
cannot use this ability again until you finish a long rest.

plate Of the daWnmartyr


Armor (plate), legendary (requires attunement)


Beautiful silver scrolling and priceless, cut rubies adorn this
set of brass-and-gold armor. Worn by the High Priest Duana
of the Dawnfather as she fell in the Battle of Ghor Dranas.
You gain a +1 bonus to AC while wearing this armor. When
you are struck by a melee attack, you may use your reaction to
cause the attacker to suffer 1d6 points of fire damage.


awakened


When a character awakens the Plate of the Dawnmartyr,
apply the following changes to the item’s traits:



  • Increase the bonus to AC from this armor to a +2.

  • You gain immunity to the frightened condition.

  • You gain resistance to fire damage.

  • The damage inflicted on an attacker by the armor
    increases to 2d6 fire damage.


ex alted


When a character exalts the Plate of the Dawnmartyr,
apply the following changes to the item’s traits:



  • Increase the bonus to AC from this armor to a +3.

  • If you are knocked unconscious by an attack or spell, a
    blast of healing flame surrounds you. You immediately
    regain 1 hit point and are lifted to your feet. All enemy
    creatures within 10 feet of you suffer 2d6 fire dam-
    age. You cannot use this ability again until you finish
    a long rest.


pyremaul


Weapon (maul), legendary (requires attunement)


Forged from deep red iron, this massive hammer houses
an ever-burning gemstone of orange flame. You have a +1
bonus to attack rolls made with this weapon. When you
hit with an attack using this weapon, the target takes an
additional 1d6 fire damage.
You can choose to have this weapon shed bright light in
a 30 foot radius and dim light for an additional 30 feet. If
you kill a creature with an attack using this weapon, the
corpse is immolated, turning to ash.


awakened


When a character awakens Pyremaul, apply the following
changes to the item’s traits:



  • Increase the bonus to attack rolls to a +2.

  • Increase the additional fire damage inflicted by
    a hit to 2d6.

  • As an action, you can slam the Pyremaul into the
    ground to cast the burning hands spell at 2nd level
    (spell save DC 15). You cannot use this ability again
    until you finish a short or long rest.

    • When you score a critical hit with this weapon, the
      target must succeed on a DC 15 Strength saving throw
      or be knocked prone.




ex alted
When a character exalts Pyremaul, apply the following
changes to the item’s traits:


  • Increase the bonus to attack rolls to a +3.

  • Increase the additional fire damage inflicted by
    a hit to 3d6.

  • You r burning hands ability is now cast at 3rd level, and
    the spell save DC increases to 17.

  • When you score a critical hit with this weapon, the
    target must succeed on a DC 17 Strength saving throw
    or be knocked prone. You can also roll an additional
    3d6 fire damage when determining the extra damage
    for the critical hit.


spire Of COnflux
Staff, legendary (requires attunement by a spellcaster)
A powerful relic passed down from generation to genera-
tion of Ashari leaders. The staff has 8 charges and regains
1d4 + 2 expended charges daily at dawn. While holding the
staff, you can expend some of its charges to cast one of the
following spells from it, using your spell save DC and spell-
casting ability: burning hands (1 charge), fireball (3 charges).

awakened
When a character awakens the Spire of
Conflux, apply the following changes to the
item’s traits:

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Spire of
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