Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

130 Chapter 4: allies and adVersaries


Cinderslag Elemental

Large elemental, chaotic evil

Armor Class 15 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 20 ft., burrow 40 ft.

Str dex Con int wiS Ch a
1 5 (+2) 1 2 (+1) 2 0 (+5) 1 (-5) 1 0 (+0) 3 (-4)

Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 5 (1,800 XP)

Molten For m. The elemental can move through a space as
narrow as 1 inch wide without squeezing. A creature that
touches the elemental or hits it with a melee attack while within
5 feet of it takes 5 (1d10) fire damage. In addition, the elemental
can enter a hostile creature’s space and stop there. The first time
it enters a creature’s space on a turn, that creature takes 5 (1d10)
fire damage and must make a DC 14 Strength saving throw,
becoming restrained on a failure. When the begins its turn while
restrained in this way, it takes 5 (1d10) fire damage.
Water Susceptibility. For every 5 feet that elemental moves
in water, or for every gallon of water splashed on it, it takes 1
cold damage.

 Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 13 (3d6 + 2) bludgeoning damage plus 5 (1d10) fire damage.
If the target is a creature or a flammable object, it ignites. Until
a creature takes an action to douse the fire, the target takes 5
(1d10) fire damage at the start of each of its turns.
Molten Gaze. Ranged Spell Attack: +8 to hit, range 30 ft., one
target. Hit: 21 (6d6) fire damage and the target must make a DC
14 Constitution saving throw. On a failure, one nonmagical item
the target is carrying instantly melts or burns to cinders.

Cinderslag elemental


Cinderslag elementals are pure manifestations of the
hatred and furor of the deceased Cinder King, Thordak.
Even in death, Thordak’s fires manage to ravage Emon,
as places scorched by his corrupting flames are trans-
formed into vitriolic pits of slag and ash, spawning these
mindless engines of destruction. Most notably, Thordak’s
Crater in Emon’s Cloudtop District is a spawning pit of
cinderslag elementals, though they cannot—or at least,
do not—leave the crater. Beyond Thordak’s Crater, the
Scar of the Cinder King is a breeding ground for more of
these mindless elementals, as are the ruins of Serpent’s
Head in the Cliff keep Mountains, and the Ashen Gorge
in the Stormcrest Mountains.
A cinderslag’s molten gaze is a weapon of incredible
power, capable of melting steel and stone with a single
glance. If an elemental’s gaze were focused on buildings
over the course of a few hours, or if several elementals
worked in unison, entire cities could be leveled in a tide
of molten stone. Fortunately for the people of Emon,
Thordak’s elemental spawn are mindless and incapable of
unified action—but what if someone were able to bend
them to their will?

The Clasp

For all its notoriety, the Clasp is largely a business empire
run by smaller pocket families of “spirelings” who oversee
local illegal business and contracted work. Some Clasp are
merely messengers, or thrive on intimidation. If conflict
arises, and the problem can’t be quelled, then the heavy
hitters/assassins are brought in to “clean up the mess.”

“Furthermore, don’t you believe that nonsense about
rare metals, already refined, found in the remains of a
cinderslag. That’s so much old smelters’ tales! You go seeking
a cinderslag, and ye’ll get yourself murdered and set on fire,
and if ye’re very lucky, t’will happen in that order!”


  • Master Smith Drunneq Bronzegrip, fed
    up over smoke-brained tavern tales

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