Tal'Dorei Campaign Guide PDF

(Jeff_L) #1
Though the fearsome Herd of Storms was broken at
Westruun during the Chroma Crisis, most of the goli-
aths that made up the herd still roam across the Dividing
Plains. Many joined with the Rivermaw Tribe, a vast,
nomadic community of goliaths, humans, and other
free folk of the plains. What few stormborn remain
are now part of the Rivermaw. The next generation of

Kraghammer Goat-Knight
Medium humanoid (dwarf), neutral good

Armor Class 20 (plate, shield)
Hit Points 52 (8d8 + 16)
Speed 25 ft., mounted 40 ft.

Str dex Con int wiS Ch a
1 6 (+3) 8 (-1) 1 4 (+2) 1 0 (+0) 1 1 (+0) 1 4 (+2)

Saving Throws Str +5, Dex +1, Con +4, Int +2, Wis +2, Cha +4
Skills Nature +3, Religion +6
Damage Resistances poison
Condition Immunities diseases
Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish
Challenge 3 (700 XP)

Aura of Protection. Whenever the goat-knight or a friendly
creature within 10 feet of it makes a saving throw, the creature
gains a +2 bonus (included above). The knight must be conscious
to grant this bonus.
Dwarven Resilience. The goat-knight has advantage on saving
throws against poison.
Spellcasting. The goat-knight is a 6th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 16, +8 to hit
with spell attacks). The goat-knight has the following paladin
spells prepared:
1st level (4 slots): bless, cure wounds, protection from evil and good,
sanctuary, shield of faith
2nd level (2 slots): branding smite, lesser restoration, locate object,
zone of truth

Actions
Multiattack. The goat-knight makes two warhammer attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3)
bludgeoning damage if used with two hands.

Goliath Brawler
Medium humanoid (goliath), chaotic neutral

Armor Class 15
Hit Points 65 (10d8 + 20)
Speed 40 ft.

Str dex Con int wiS Ch a
1 7 (+3) 1 4 (+2) 1 5 (+2) 9 (-1) 1 6 (+3) 7 (-2)

Skills Acrobatics +4, Athletics +5, Perception +5
Senses passive Perception 15
Languages Common, Giant
Challenge 3 (700 XP)

Unarmored Defense. While the brawler is wearing no armor
and not wielding a shield, its AC equals 10 + its Dexterity
modifier + its Wisdom modifier.

Actions
Multiattack. The brawler makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target
is a creature, the brawler can choose one of the following
additional effects:


  • Bruise. The target must succeed on a DC 13 Constitution
    saving throw. On a failure, its speed is reduced by 5 feet
    until it receives at least 1 point of magical healing. A DC 15
    Wisdom (Medicine) check performed as an action can also
    restore any lost speed.

  • Disarm. The target must succeed on a DC 13 Strength saving
    throw or drop one item it is holding. The brawler may choose
    which item is dropped, and may choose to pick it up.

  • Suplex. The target must succeed on a DC 13 Strength saving
    throw or be knocked prone.


Reactions
Endurance. When the stormborn takes damage, it may reduce
the damage by 8 (1d12 + 2). It cannot use this trait again until it
completes a short or long rest.

storm-children, those who lived through the reign of
Kevdak and Umbrasyl, have just entered adulthood. They
are ready to forge new legends.

gOliath Bra Wler
Some prideful goliaths are so assured in their own
strength that they refuse to use weapons. Most goliaths
learn how to fist-fight from a young age, but goliath
brawlers go so far as to eschew weapons even on the bat-
tlefield. Goliath brawlers loyal to the Rivermaw Tribe
usually lead the charge on the battlefield, using their
exceptional speed and brute strength to throw the enemy
vanguard into chaos.
Beyond the Dividing Plains, goliath brawlers can be
found within criminal organizations as muscle, in under-
ground fighting rings, and as personal bodyguards. In
Emon, the most famous goliath brawlers have made a
name for themselves within the Godsbrawl Ring, repre-
senting the Stormlord in the annual holy tournament.

“Well and damn me if I don’t tell you the secret to
real joy in this League, me lad: Find yoursel’ a fight
with one o’ them goliaths what favor fisticuffs. Dead
silent, like boulders brought to life—none of the
roaring and grunting of other fighters. Quiet enough
to hear the crunchin’ when them fists the size o’ hams
slam into their opponent. Nothing gets a crowd
cheering and bettin’ quite like that does, I tell you!”



  • Grogan the Bookie, of the Brawler’s
    League, to his apprentice

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