Tal'Dorei Campaign Guide PDF

(Jeff_L) #1
Remnant Cultist
Medium humanoid (any race), neutral evil

Armor Class 13 (16 with mage armor)
Hit Points 60 (11d8 + 11)
Speed 30 ft.

Str dex Con int wiS Ch a
1 0 (+0) 1 6 (+3) 1 2 (+1) 1 8 (+4) 8 (-1) 8 (-1)

Saving Throws Wis +3
Skills Deception +7, Stealth +7
Damage Resistances psychic, necrotic
Senses passive Perception 9
Languages Common, Infernal
Challenge 7 (2,900 XP)

Spellcasting. The remnant cultist is an 11th-level spellcaster.
Its spellcasting ability is Intelligence (spell save DC 16, +8 to
hit with spell attacks). The cultist has the following wizard
spells prepared:
Cantrips (at will): chill touch, message, minor illusion,
prestidigitation, ray of frost
1st level (4 slots): detect magic, hideous laughter, mage armor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): counterspell, fear, vampiric touch
4th level (3 slots): greater invisibility, phantasmal killer
5th level (2 slot): dream, mislead
6th level (1 slot): circle of death
Unknowable Secrets. Any attempt to form a mental link with
the remnant cultist, scry the cultist, or cast speak with dead on a
cultist instantly fails, and the creature that initiated the attempt
takes 6d6 psychic damage.
One-Eyed. The cultist has disadvantage on any attack roll made
against a target more than 30 feet away.

Actions
Dagger of Wounding. Melee or Ranged Weapon Attack: +7 to hit,
reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing
damage. Hit points lost to this weapon’s damage can be regained
only through a short or long rest, rather than by regeneration,
magic, or any other means.
Once per turn, the cultist may choose to wound its target. At
the start of each of the wounded creature’s turns, it takes 1d4
necrotic damage for each time the cultist wounded it, and it
can then make a DC 15 Constitution saving throw, ending the
effect of all such wounds on itself on a success. Alternatively, the
wounded creature, or a creature within 5 feet of it, can use an
action to make a DC 15 Wisdom (Medicine) check, ending the
effect of such wounds on it on a success.

Remnant Chosen
Medium humanoid (any race), neutral evil

Armor Class 12 (15 with mage armor)
Hit Points 117 (18d8 + 36)
Speed 30 ft.

Str dex Con int wiS Ch a
1 0 (+0) 1 4 (+2) 1 4 (+2) 1 5 (+2) 1 6 (+3) 2 0 (+5)

Saving Throws Cha +9, Wis +6
Skills Arcana +11, Deception +9
Damage Resistances damage from spells
Damage Immunities necrotic
Senses truesight 60 ft., passive Perception 13
Languages Common, Infernal, Abyssal
Challenge 12 (8,400 XP)

All-Seeing Eye. As a bonus action, the Chosen may select a
creature or object affected by an illusion spell of 4th level or
lower. One illusion of the Chosen’s choice affecting that creature
is instantly dispelled.
Magic Resistance. The Chosen has advantage on saving throws
against spells and other magical effects.
Spellcasting. The Chosen is an 18th-level spellcaster. Its
spellcasting ability is Charisma (spell save DC 17, +9 to hit
with spell attacks). The Chosen has the following sorcerer
spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, message,
shocking grasp
1st level (4 slots): charm person, expeditious retreat, mage
armor,* shield
2nd level (3 slots): blindness/deafness, darkness, detect thoughts
3rd level (3 slots): counterspell, fly, hypnotic pattern
4th level (3 slots): confusion, greater invisibility*
5th level (3 slots): dominate person, scrying, seeming
6th level (1 slot): eyebite
7th level (1 slot): finger of death
8th level (1 slot): power word stun
9th level (1 slot): power word kill
*The Chosen typically casts these spells on itself before combat.

Actions
Withered Hand. Melee Spell Attack: +6 to hit, reach 5 ft., one
target. Hit: 37 (5d6 + 20) force damage. If this damage reduces
the target to 0 hit points, it is disintegrated.

“Cycles within cycles, turning evermore. Do not think that the One-Who-Whispers is gone, and shall return again. That is an
ignorant understanding of the Cycle of Inevitability. Instead understand that the Holy Susurrus ebbs and recedes like the tide.
When the Tide of Whispers has withdrawn, the initiated are invested with a sacred charge: to prepare the world for the turning of
that Tide, for the return of the Whispered One. When that sacred and holy day is upon us once more, the Ineffable Whispers will be
heard not just by the sanctified, but by all thinking creatures, and woe, woe betide those who do not fall down in worship.”


–From the Murmuring Canon, a blasphemous text propagated by the Cult of the Whispering One
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