Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

30 Chapter 1: Campaigns in tal'Dorei


arCanist allur a vysoren
Guide, Human Wizard (Abjurer). Member of the Tal’Dorei
Council and retired adventurer, Allura has helped main-
tain the political significance of the Arcana Pansophical
within Emon.

elementalist dr aKe thu nderbr and
Guide, Dwarf Wizard (Evoker). Driven to bind the phys-
ical elements of the chaotic planes to his will, Drake is a
prodigy of new incantations in the field.

re almseer esKil ry ndarien
Former Member, Human Archmage. A Maker for most of
his life, he grew frustrated with the politics and limita-
tions of the order and retired to Westruun to pursue his
own interests.

The Ashari


While the boundaries
between the planes are
generally strong, there are
some places across Exan-
dria where the veil is thin
and occasionally sundered
entirely. There are places in
the world where the elemental
planes bleed into the Material
Plane, scarring the land with their
primordial power and threatening
all surrounding life. During one
Celestial Solstice—a time
when the planar boundaries
grow weakest—elemental
rifts of untold propor-
tions burst open across
Exandria. Fires and
earthquakes ravaged the

lands, and the people of the world struggled to combat the
elemental monsters that poured forth from the rifts. The tide
of elementals was eventually stemmed, but the world was
gripped by fear—what would happen on the next solstice?
In the wake of the planar disturbance, a society of dru-
idic masters called the Ashari made a covenant to divide
and form four separate tribes to seal and watch over the
sources of these unleashed energies. The Pyrah Ashari left
for Issylra, and the Vesrah Ashari relocated to an island
cluster in the Ozmit Sea. The Terrah and Zephrah Ashari
remained within Tal’Dorei near their respective elemen-
tal rifts. A dozen generations later, the Ashari still hold
watch over these tumultuous locations.

goals
Each Ashari Tribe is tasked with guarding a tear in the
planes between one of the elemental planes and Exandria.
Here, they strive to understand, master, and ultimately
subdue the ever-escaping elemental forces. They attempt
to bring balance to the surrounding lands and heal the rift
over time, though recurring cosmic events tend to reopen
these wounds.
The Pyrah Tribe oversees the Fire Elemental Rift in
the valley caldera of the Sunderpeak Mountain range in
Othanzia, on the continent of Issylra. The Vesrah Tribe
watches over the Water Elemental Rift on the Islands of
Anamn within the Ozmit Sea. On the southwest edge of
the Cliff keep Mountains, the Terrah Tribe stands vigi-
lant over the Earth Elemental Rift, while in the windy
Summit Peaks, the Zephrah Ashari keep the Air Ele-
mental Rift, while also watching over the Frostweald.
Due to the isolated nature of each tribe, they find it
necessary to maintain contact and influence with each
other. Each is led by a single elemental master, a title that
is passed on by blood or honor for generations. As every
new generation comes of age, the young leader-to-be must
take up an Aramente, or “noble odyssey.” They must set out
and travel between all other Ashari tribes, meet with their
leaders, and train until an understanding and respect is
earned from the hosting tribe.

tHe trutH of Magic

The Pansophical’s myriad rules on the use and misuse of magic are detailed at length in centuries of amendments to
the full text of the Truth of Magic. Though the Truth’s bizarre intricacies are left up to the GM, the Truth’s preamble
establishes three unbreakable edicts:
“In the eternal interest of the preservation of harmony within the realm of Exandria, we, the Arcana Pansophical,
establish the Truth of Magic, and three edicts from which none shall stray. Those arcanists found in gross violation
of the Truth will be punished by the full extent of this order—beyond the reach of any local law.

Though the study of Necromancy shall be restricted to none in the interest of magical understanding, the
animation of the dead is a violation of the Truth.

The Arcane is a tool to be wielded for the good of the people. To use its power in the pursuit of wanton
destruction or murder is a violation of the Truth.

Though the jurisdiction of the Pansophical supersedes the power of local laws, a mage who willfully breaks the
laws of the land is in violation of the Truth.”
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