Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

44 Chapter 2: Gazetteer of tal’Dorei


to the East. The city is nestled in the sticky depths of the
K’Tawl Swamp, and the lingering stink of marsh water
and sulfur mingles with the humidity and the ever-pres-
ent buzz of insects to produce an air of misery around
Stilben’s outer districts. Pushed out of the cozy heart of
Stilben, the city’s poor and disenfranchised citizens—dis-
paragingly nicknamed “muckdwellers”—struggle to eke
out a living in the K’Tawl’s murky waters.
Central Stilben houses most of the city’s businesses,
residences, and attractions. As a fairly sizable trade hub,
those living in the heart of the city like to present a clean,
“civilized” view of their city. The cross-continental Silvercut
Roadway leads from Stilben all the way to Emon, and its
robust trade of rare goods, textiles, and spices has given rise
to a formidable merchant ruling class. Though Margrave
Wendle Truss is Stilben’s ruler in name, it is the guilds that
hold true power. Their vast wealth and sizable “protection”
force has forced the bombastic-yet-ineffectual Margrave to
acquiesce to the will of guilds in order to maintain peace, as
well as to preserve own station, within the city.
Order is kept by the the Waterwatch, Stilben’s official
constabulary, but corruption is becoming more and more
common within their ranks. The Clasp has learned that a
flash of coin forgives many faults, and the famous ring of
criminals has been allowed to flourish within Stilben for
decades, sometimes working with the guilds to protect mutual
interests, such as smuggling contraband goods and narcotics
along the Silvercut Roadway. The Clasp’s foreign rivals, the
Myriad, have recently established a lair within Stilben as well,
and are undercutting the Clasp’s operations. The Myriad is
less scrupulous than the Clasp, and has introduced a growing
slave trade between eastern Tal’Dorei and Wildemount.

stilben aDventures
lost beloW
For low-level characters: A Stilben guild known as the
Relic Seekers partnered with the Clasp to smuggle a
hoard of stolen Syngornian artifacts through the heart
of the K’Tawl Swamp to the port of Stilben. The Clasp
smugglers were last seen paying off a bridge guard in
western swamp, but two weeks have passed since their last

contact. They should have arrived by now. The PCs may
be approached by one of several contacts: an agent of the
Relic Seekers, a rival guild called the Bronzesmiths, or
one of the Clasp, seeking to hire them as mercenaries to
find the relics. Their first contact: a bridge guard the cou-
riers bribed, a huge, half-mad tiefling named L’Arkhelle.

strife in the sh aDoWs
For mid-level characters: The Clasp doesn’t like it when the
Myriad edges in on their turf, like they have been in Stil-
ben for the past five years. Their conflict has been secret
and self-contained until now, but something is about
to snap. Everyone can feel it. While staying in Stilben,
the PCs are witness to a bloody skirmish between Clasp
and Myriad on the streets in broad daylight. The party is
caught up in the struggle and are marked as conspirators
in the conflict by the now furious Waterwatch. The party
now has to clear their name, when representatives of both
factions begin to contact the party with generous offers of
membership to aid in destroying the opposition.

reMnant risinG
For high-level characters: When business is good, it’s easy
for even darker elements to pass undetected, and business
in Stilben has been very good indeed. A sect of Remnants
called the Punctured Eye has assassinated and “replaced”
top guild leaders within Stilben. They believe a power-
ful artifact of the Whispered One sits deep in the vaults
of one of Stilben’s unwitting guilds, and are intent on
recovering it by infiltrating, corrupting, and crushing the
guilds one-by-one. The PCs are contacted by an ally—a
Clasp agent, a friend in the Waterwatch, or a Silvercut
trader—who has discovered the corpse of Artenn Gitelle,
the human leader of the Relic Seekers guild, buried in the
swamp, even though “Artenn” is alive and well.

Summit Peaks


The spire-like mountains of the Summit Peaks stand tall
and odd, like rocky spikes reaching to the sky. The Summit
Peaks stand out so aggressively against the surrounding
fields and swamp that they are the guiding landmark of the
eastern coast, a welcome sight to any ship’s crew making
their way to shore. The mountain valleys recess into swamp-
like gorges, housing all manner of giantkin and creatures
migrating from the K’Tawl. As the mountains rise higher,
strong winds blow across the battered rock, leaving
strangely smooth peaks that harbor griffin lairs, harpy dens,
and convocations of giant eagles hunting the lower lands.

Zephrah


Village • Population: 410
(75% Half-elf, 10% Human, 10% Halfling, 5% Tiefling)
High atop a mountain aerie within the Summit Peaks
sits Zephrah, the tribal home of the Air Ashari people,
keeping vigil over a gate into the Elemental Plane of Air.

Vox MaChina

The citizens of Stilben do not know that some of
Exandria’s greatest heroes, Vox Machina, first met in
their humble city and went on their first adventure in
the muck of the K’Tawl Swamp. Back then, even the
exalted Vox Machina were just dime-a-dozen adven-
turers, quickly forgotten by Stilben’s haughty elite.
One dwarf named Heinrich Runescribe, a junior
member of the Alabaster Lyceum’s revered Lore-
keeper Society, practically worships the heroes that
defeated the Chroma Conclave, and has made it his
mission to record all of their travels. He believes that
Stilben is the place of their first adventure, but is still
searching for evidence.
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