Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

48 Chapter 2: Gazetteer of tal’Dorei


The Salted Bluffs


The tumultuous waters of the Lucidian Ocean that encom-
pass the northeast edge of Tal’Dorei end at the towering
seaside cliffs called the Salted Bluffs. These cliffs mark the
outside of the Alabaster Sierras, housing an endless series
of cliff-side caverns that drop off into the ocean, sometimes
hundreds of feet up. The waters along the base are rocky
and dangerous to traverse by boat, and only the most skilled
of captains will even consider travel nearby. Due to their
treacherous nature, many outlaws and seafaring pirates
have taken to these bluffs to hide away their riches, or build
a base of operations. However, a dense colony of harpies
found the coastline perfect for their lifestyle and hunting
techniques, often sweeping up unsuspecting creatures and
dashing them against the cliffs and rocks, recovering the
broken corpses to feed upon safely within their nests.

salteD bluffs aDventures
ye’D best start believ in’ in Ghost stories
For low-level characters: Pirates are one thing. Undead
pirates are another. A group of swashbucklers have will-
ingly turned themselves in to the Chamber of Whitestone,
begging for absolution from the Dawnfather for thieving.
They refuse to return to their cove to retrieve their stolen
treasure from the bones of not just their risen comrades,
but the undead that first killed them. Perhaps a group of
adventurers can save the day?

croW’s nest
For low-level characters: The Ashwing harpy tribe that
roost among the Salted Bluffs have recently comman-
deered the galley owned by the group of penitent corsairs
and starting raiding coastal villages. They are led by Cap-
tain Silvercomb, an arrogant, dashing, and well-spoken
harpy grandmother. The other harpies are just pillaging
for fun, but Silvercomb seems to be searching for some-
thing, and she always wears a pendant with a black feather
around her neck. What could it be?

The Shearing Channel


Where once was a land bridge between what are now
known as Tal’Dorei and Wildemount, the catastrophic
forces of the Calamity eroded it away, leaving jagged
rock, winding rapids, gale-force winds, and broken cliffs.
Numerous ships have been ruined against the tides of the
channel, and sea creatures that thrive on wreckage have
taken up residence beneath the waters. Considered by all

but the most desperate as impassable, the rumors of what
secrets lay sunken or hidden within the channel only con-
tinue to spread and grow.

shearinG Channel aDventures
scion of obliv ion
For epic-level characters: The Chained Oblivion has no
physical form, but some residue of its power was cast
into the ocean when the Dawnfather pursued it from the
Alabaster Sierras to Gatshadow. This seed of evil has had
eons to gestate in the tempestuous womb of the sea—and
now it rises. A kraken, mutated by the Oblivion’s aberrant
power, is haunting the Shearing Channel; the flesh and
minds of sailors fuse to their ships, sea creatures hideously
mutate into humanoid abominations, and the clouds above
rain thick, ichorous black droplets. It seems to be building
an army here for some larger attack. What is it planning?

Whitestone


Small City • Population: 4,230
(83% Human, 7% Halfling,
6% Dwarven, 4% Other Races)
Nearly two hundred years ago, the de Rolo family
helmed an expedition from Wildemount to the shores of
Tal’Dorei. When their vessel wrecked upon the stones of
the Shearing Channel, the de Rolos and their remaining
crew survived for weeks in the Alabaster Sierras despite
the tempestuous weather and slavering beasts. After a
time, they stumbled upon a glowing tree—the majestic
Sun Tree, a blessing from the Dawnfather himself—and
built their home around it.
Since then, the de Rolo’s pioneering settlement has
grown into a robust, if isolated, city. The cityscape varies
from quaint homesteads to dingy hovels, and the majority
of the populace sits somewhere in between. Limited in
fertile farm land, locally grown produce is scarce, leading
to the necessity to develop a good trade relationship with
the rural communities of the Turst Fields.
Though the region’s scarcity of vital resources made
for a harrowing first few years, the de Rolo family stum-
bled upon a miraculous mineral they called whitestone.
This geological marvel both gave their city its name
and quickly became its most important and sought-af-
ter export. Before long, the de Rolo’s sale of whitestone
allowed them to quickly amass a significant fortune and
construct a princely keep within their city.

sCars of the briarwooDs
Lady Delilah and Lord Sylas Briarwood are no more, but
the evil they committed still lingers. The six years they
ruled Whitestone sapped life and hope from its people.
Though homes have been rebuilt and the Briarwoods’
undead monstrosities have been eradicated, the trauma of
the vampires’ reign of terror will linger for generations.
Some people of Whitestone were so deeply affected that
they turned to necromancy themselves, and have fled into

Among the fluted white bones, serenaded by siren’s call,
I did bury my treasures, one and all.
But deaf and blind must the finder be, lest a briny death be
the last ye see.
—From a fragment of a treasure map
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