Tal'Dorei Campaign Guide PDF

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74 Chapter 2: Gazetteer of tal’Dorei


this once-lush forest into a fetid morass of rotting veg-
etation, sulfurous mud, and gnarled, weeping trees. So
many cruel murders have been committed within the
Dreamseep that the land itself is cursed, forsaken by the
gods. Negative energy pools like the water, and the dead
drink deep of it. More than just the walking zombies of
killers and their victims, awful amalgamations of dozens
of bodies, both humanoid and bestial, are birthed within
the Dreamseep’s fetid womb.
Somewhere in the middle of this accursed realm is
a sinkhole that plunges deep beneath the earth. At its
deepest point is the the Tomb of Udah, a legendary
necropolis of countless chambers, littered with traps and
treasures that have claimed the lives and imaginations of
untold hundreds of treasure hunters and grave robbers.
Every death within Udah’s accursed walls only adds to
the legions at its dread master’s command; characters who
explore its tunnels face not only undead warriors in armor
from a bygone millennium, but steely warriors in armor
from every epoch in Tal’Dorei history.
The small community of Bronbog holds the only lights
of civilization within the shadows here, and those that
continue to thrive against the oppressive swamp are of the
heartiest stock.

Dreamseep marshlanDs aDventures
the sKUll of UDah
For epic-level characters: Two rumors persist of the Tomb
of Udah. First, within its deepest sanctum there is a
three-eyed golden skull, and in each socket is inlaid
a wish-granting ruby. Second, unlike the mindless
undead of the Dreamseep above, the abominations in
the necropolis below are commanded by a dread master.
Little do these rumor-spreaders know that the skull
and the master are one and the same. Udah the Undy-
ing, once a lich of tremendous power, has faded into a
demilich, savoring his torment of the few greedy souls
that invade his sepulchral city.

The Frostweald

Along the northern base of the Stormcrest lies a forest
magically locked in perpetual winter, cursed to eternal
cold by the invasion of the Ice Lord Errevon during the
Icelost Years. Within the forest, ponds magically freeze
into perfect mirrors, reflecting the snowy sky above, and
the snow-draped trees hide families of fey hiding from
enemies in the Feywild. At first blush, the Frostweald
seems a wonderland of crisp snow and aromatic pines and
firs, yet the serene landscape belies sinister danger. Herds
of basilisks roam the woods, so travelers who encounter
mysterious snow-covered statuaries or copses of petrified
trees are advised to flee.
A massive tribe of orcs known as the Shivergut also
calls the Frostweald their home, to the chagrin of its fey
inhabitants. Travelers are easy sport for them, a relaxing
hunt for these battle-hardened warriors. The Shiverguts

The Sil Ver TableT

Ye who seek my boundless wisdom,
Pass into the white trees’ kingdom.
Return to the shrine Mistress’ eyes,
And follow the light in the skies.
I am the Beast of the Heavens,
Thou shalt kneel before my presence,
Lest the wisdom thou seekest,
Be lost to the cowardice of your weakest.
This poem was discovered by Jorlund Vohr on his
first expedition to the Frostweald, on a silver tablet
written in flowing Celestial script. Upon examina-
tion, scholars at the Alabaster Lyceum discovered
the language of the heavens is so sublime that its
poetry rhymes even when translated into any lan-
guage. The tablet was stolen later that week, along
with the rest of Vohr’s findings, but Jorlund keeps a
parchment-and-charcoal copy of the tablet in a chest
beneath his bed in Emon’s Erudite Quarter.

in the swamp town, vine-choked stone obelisks begin
slowly emerging from the swampy waters, emanating an
unearthly light. Some villagers immediately fall under the
obelisks’ sway, claiming they are “heralds of the Dawn-
father, the rising sun,” but others are disturbed by their
fellows’ feverish worship of the stones.

Cavern of Axiom

The Cavern of Axiom is a lost shrine to the Knowing
Mistress spoken of only in riddles. Hidden by ever-shift-
ing illusions, the entrance to this cavern opens only to
those who are expected by fate. Its entrance looks dif-
ferent to every group that finds it, from the imperious to
the humble, but it appears simply as a heavy snowdrift
to those not fated to open its doors. Within its shifting
facade are dangerous challenges and trials designed to
test the will and mettle of those who seek the infinite
knowledge of the Knowing Mistress. The chambers
plunge deeper into the rock beneath the mountain as
half-eroded murals and strange puzzles evaluate any
wanderer who seeks an audience with the keeper of the
cavern, an ageless androsphinx named Kamaljiori. The
final challenges presented by the sphinx alters from sub-
ject to subject, and failure banishes the subjects from the
cavern, barred from ever returning.

The Dreamseep Marshlands

East of the Stormcrest Range, within the Kirmont Valley,
is the sprawling, fetid Dreamseep. The perpetual rain roll-
ing off the Stormcrests’ enchanted slopes has transformed
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