Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

80 Chapter 2: Gazetteer of tal’Dorei


East of the Stormcrest Mountains, hundreds of miles of massive, unbridled forest shrouds the landscape in mystery and
shadow. Widely understood to be the domain of the elves within Tal’Dorei—or Gwessar, as the continent is called in their
tongue—the dense timberland is traversed by few beside the elves of Syngorn. Brave, well-protected merchants travel from
Emon to Syngorn along roads sanctioned for trade, hunters both human and elven alike seek glory in tracking the wild
beasts that roam the untamed wilderness, and the occasional band of dark elf raiders from Ruhn-Shak prowls the forest
under cover of night. The enchanted nature of this wood holds the decay of the seasons at bay, the trees blooming evergreen
year-round.
The Verdant Expanse sprung from the ley energies that shifted here following the Calamity, bringing vibrant, acceler-
ated growth, and rampant magical flux to the region. This has instilled the forest with countless factions of stranded fey
folk, and displaced aberrations that call the darker groves their home. Ruins slowly fall to the swelling overgrowth, and
some say that parts of the wood move and hunt on their own, claiming the lives of those who wander too far from the
points of civilization. Even so, much of the Expanse is under watch of the Wardens of Syngorn, granting a measure of
safety to those who travel beneath its dusky boughs.

Natural creatures often wander from the Mirescar altered
or touched by darkness, lending to population surges of
dire beasts and fey abominations.
While the source of the Mirescar’s corruption has many
myths in Syngornian folklore, none have yet been able to
define the purpose nor reason for the darkened region.
While many scholars find fascination with this curiosity,
the few who proceed do so with caution, as a number who
have delved deeply into the Mirescar either fail to return,
or do so with but a shred of their former sanity. These
tales lead most denizens to avoid the area altogether,
instead using the fables to frighten young elven children
into not wandering the forest alone.

miresCar aDventures
a sicKness spre aDs
For mid-level characters: Whispers within the scouting
circles speak of nervous observations: The ever-localized
shadow of the Mirescar appears to be slowly spread-
ing, the corruption reaching out to consume more and
more of the Expanse. New, wild terrors spring from the
shaded tangle, and the Wardens reach out in hopes of
finding trustworthy investigators to find the cause of this
expanding darkness, perhaps even finally unveiling and
destroying the true source of the Mirescar.

The Shifting Keep

Built within and around a cluster of massive, living trees
that form the heart of the Expanse, and enchanted with
the most powerful illusion magic Syngorn could muster,
the Shifting Keep acts as the satellite military compound
for the Syngornian scouts and rangers that patrol and
defend the forest here. The enchantments embedded
within the keep’s foundation allow the fortress to cloak
its presence, falsely projecting its location anywhere
within a mile.
This advantage played a major role in the historical vic-
tory over Neminar in the Scattered War, and lent to the
mystique that now surrounds the outpost. Nearly a thou-
sand trained elven warriors, hunters, and spies call the

The Verdant Expanse

The Gladepools

Surrounding the southern edges of the Expanse lies a
cluster of broken ponds and lakes that ever draw fresh
water from the Stormcrest Mountains to the east, and salt
water from the Ozmit Sea to the west. The strange mixes
of habitats across this somewhat marshy grassland has
led to unusual ecosystems and odd, dangerous denizens,
which in turn has drawn the attention of many fishermen
from the Rifenmist region, and Syngornian hunters from
within the Verdant Expanse.
The clay and silt gathered along the shores of the
salt-water lakes can be refined into fine ceramics and
simple constructs that fetch fair prices in northern
Tal’Dorei. Syngornian tradition speaks of an oracle’s spirit
that is bound to the lakes, and when given sufficient offer-
ing and respect, the oracle will come to parlay a trade for
information of one’s fate.

Gla Depools aDventures
no basis for a systeM of Gov ernMent
For characters of any level: While traveling along the edge
of the Gladepools, a fighter or a paladin notices a gleaming
longsword embedded in the bank of the lake. No one but
that character can see it until they draw it from the mud.
A phrase in dark elvish Undercommon is written along
the side, saying “Whosoever draws this blade has the power to
free Ruhn-Shak from madness.” If translated in Syngorn, the
translator pauses before the name Ruhn-Shak, then stam-
mers instead, “the, uh, city... from madness,” and refuses to
help further.

The Mirescar

Deep within the western reaches of the Expanse lies a
section of extremely dense forest that allows nearly no
sunlight to enter. Existing since the birth of the Expanse
itself, the trees cluster and twist together into a labyrinth
of knotted roots and branches, while a tangled canopy of
drooping foliage and gray moss choke the sky from view.
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