Tal'Dorei Campaign Guide PDF

(Jeff_L) #1
Chapter 2: Gazetteer of tal’Dorei 87

Daggerbay

Daggerbay, so named for the jagged Slumber
Reef that flanks the bay, was where the first
human colonists of Tal’Dorei made land-
fall. In that bygone time, it was a bustling
port for the human city of Port O’Noa.
It has since fallen into disuse after the
Scattered War and the destruction of
O’Noa. The bay is naught but a haunt-
ing reminder of darker days, housing
hundreds of sunken ships and the lost
bodies of their crewmen deep below
the depths of the reef. The waters are
considered cursed by those who know
of their history, and the common folk
spread rumors of ghost ships and sirens
calling looters to their grave should they
wander too close to the ominous waves.


DaGG erbay aDventures


the oUsteD feW


For mid-level characters: A society of banished merfolk have
taken the bay as their new domain, harassing any treasure
hunters or thieves that seek to loot any sunken wreckage that
lies at the bottom of the waters. When a relic that appears to
have the ability to summon and direct storms is uncovered by
their circle, they begin to send the coast into perpetual tempest,
sinking ships and taking their spoils back to Daggerbay.


Daggerbay Mountains

The pages of history do not remember the Molten Titan,
or when this fierce entity of liquid metal was felled
by primordial elves at the end of the Founding.
The entity was sealed within and consumed by the
earth, giving birth to a range of mountains that has
stood for the ages since. Jutting upward against the
northwestern border of the Verdant Expanse and
stretching to the Ozmit Sea, these stormy peaks
functioned as the first boundary between the long-es-
tablished elves of Syngorn and the burgeoning human
colonies on Tal’Dorei during their arrival.
For most of history, the Daggerbay Mountains,
or the loren’al in the elven tongue, were known to be
desolate and devoid of material worth. Colonial-era
prospectors came home empty-handed, if they
came back at all. The survivors warned all of tribes of
bloodthirsty, one-eyed giants that roamed the peaks—
cyclops. Any human or elf with half a mind knew to leave
the Daggerbays well enough alone.
Yet, after the Emerald Outpost was established as a
major settlement and trading post, the Daggerbays’
hazardous peaks garnered renewed interest.
Small searches for undiscovered riches led
to a number of dispersed claims to pop up
throughout the rocky valleys over the years,


reliGions: Majority: Lawbearer,
Wildmother, Platinum Dragon.
Minority: Moonweaver, Matron
of Ravens, Dawnfather
iMports: Precious and industrial
metals, lumber
exports: Stone, lumber, ships,
fish, grain, produce, cobalt,
gold, livestock
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